#RPGaDay August 21, 2017
If you follow me, then I am sure you are getting tired of my constant #TravellerRPG praise. Sorry, but I just like the game that much!
Sure, there are other rules-lite or “microRPG” or folding-style games that do a lot in a little area, but to me the simple three Little Black Books of the original (now Classic) Traveller are what I think of in a ‘lite’ RPG. Many people apparently don’t realize (or have forgotten) that Traveller was not a setting but a simple core mechanic within a (short) flexible ruleset within which basic setting materials were provided. Like many other RPGs of that era, it was expected (demanded?) that game masters would develop their own universe to adventure in. [For the best discussion of this, see Tales to Astound, TRAVELLER: Out of the Box to the Third Imperium].
#RPGaDay August 20, 2017
With the rise of online publishing and a consumer ‘renaissance’ in gaming, is this really a good question?
From Wizards of the Coast putting items on DriveThruRPG to Fantasy Flight Games republishing older classics; it looks like the consumer has voted (with their wallets) and demonstrated that they will BUY BUY BUY older games.
Speaking of older games…I guess I really am getting old when my classic RPG of choice is now in the Gen Con museum. Just remember – out of print does not mean out-of-play!
#RPGaDay August 18, 2017
Don’t even have to think…it’s Traveller. Started in 1979 with the 1977 Little Black Book boxed edition. I somehow missed the MegaTraveller and Traveller: New Era times. I came back to Traveller in the much maligned (but personally respected Traveller 4). These days I use a combination of Classic Traveller, Cepheus Engine, and Traveller 5.
#RPGaDay August 15, 2017
Adapting…in what way?
As a tool to use in building (or adapting) a campaign it has to be Traveller RPG, either the Classic Traveller, Cepheus Engine, or Traveller 5. I use bits and pieces of all these games and “adapt” them to my campaign. I find that between the three systems (all closely related) there is actually very little I cannot create for my sci-fi RPG settings (and yes, I use it event to create items in the Star Wars Universe).
In terms of rules that I play around with (i.e. “adapt” to whatever game I want to play) these days it is FATE Core and FATE Accelerated and to a lesser degree CORTEX. I am looking forward to Fantasy Flight Games Genesys because I absolutely love their narrative dice system.
#RPGaDay August 14, 2017
#TravellerRPG, nee Cepheus Engine. No surprise if you have been following my #RPGaDay for 2017. But, not just any version or style of Traveller, but what Tales to Astound calls “Out-of-the-Box” Traveller. This version of Traveller depends on using Encounters as they were originally laid out in the 1977 Little Black Books – as tools for creating the setting, situation, and play. It wasn’t laid out for you in an adventure or campaign arc; the GM created it on-the-fly.
It’s true that such an approach is not exclusive to one game; indeed, I use this approach in my Edge of the Empire campaigns. More narrative-driven games, like FATE Core and FATE Accelerated actually use game mechanics to encourage this kind of on-the-fly creation. But no game does it as well as Classic Traveller does.
#RPGaDay August 12, 2017
Ah, the counterpart question to August 5 and “Which RPG cover best captures the spirit of the game?” Well, if you look at my answer you will see that I took a minimalist approach there. With regards to interior art, I guess I have to admit I am actually often ambivalent to the art; only if it is REALLY bad do I notice it.
With two exceptions.
Marc Miller’s Traveller (aka Traveller 4) is often criticized for using Chris Foss artwork that many people say as NOT representative of Traveller. I respectfully disagree, Chris Foss is awesome! These days, Ian Stead is the hot Traveller ship illustrator and – as much as I love his work – it still doesn’t capture what Chris Foss does for me.
What actually captures my attention most are the black & white interior drawings not of ships, but of people that were drawn by Chris. Each illustration has some flavor text beneath it that is an adventure seed. Each is inspirational and the start of an adventure. Admittedly, each is minimalist; but Traveller has always been minimalist in my worldview. This is just right.
The second RPG that is the exception is Atomic Robo. I got into Atomic Robo the RPG before I read the comics. After reading the core book, I almost don’t have to read the comics. The interior art uses Atomic Robo and other characters to explain the game so well I occasionally just pick up the game to read the illustrations and not the rules!