As I recorded in my First Impressions post, I was a bit cool to AuZtralia at first. After playing it a few more times (and especially after solo play) I have really warmed up to this title. What I initially called “schizophrenic” in the game I now see as a well-accomplished blending of sometime disparate game mechanisms into a complete game playable in about 2 hours.
At the time I wrote this post, AuZtralia has nearly 900 ratings on BoardGameGeek with a rating of 7.7. It was also ranked 197th in the Thematic Game category. I personally think the Geek Rating is a bit low and the game should get more respect than it seems to be garnering. I have heard some people criticize the randomness in the game (“this game has way to much randomness, the scoring sucks”) while others don’t like the blending of mechanism, especially when the game devolves into a wargame (oh the horror!). I think designer Scott Muldoon (sdiberar on BGG) says it best, “I don’t think the work is a stroke of genius, but it’s a solid game that has staked out some new territory (“Rails to Cthulhu, Now With More Combat”).”
Let me also say that Pandemic: Fall of Rome (BGG rated at 7.9) and Ticket to Ride: New York(BGG rated at 7.1) are also excellent games. My opinion of Fall of Romemay change as the RockyMountainNavy Boys and myself play it more. Ticket to Ride: New York makes an excellent gateway game or filler game. As far as Villainous; let’s just say the less said the better.
Today was a Federal Holiday to honor former President H.W. Bush and although I didn’t have to go to work the Youngest RockyMountainNavy Boy was also home. He had come down with a case of the blahs and didn’t really look healthy enough to go to school. Instead, he stayed home and we both took advantage of the day for some father-son bonding using boardgames!
The first game of the day we played was Queendomino(Blue Orange Games, 2017). It was a good two-player contest with me emerging victorious 54-44. Today’s play also pushed Queendominointo my Dimes group of played games (at least 10 plays) for 2018.
The second game of the day was Tiny Epic Galaxies(Gamelyn Games, 2015). My Secret Mission was Orbiter (all ships on home galaxy at game end, +2 VP) while Youngest RMN Boy was Conqueror (most planets, +3 VP). The Secret Mission 1 VP difference was the final scoring difference with Youngest RMN squeaking by with the 1VP win (24-23).
The third and last game of the day was Ticket to Ride: New York (Days of Wonder, 2018). This was another game that needed one more play to enter Dime -status for the year. Middle RMN Boy joined us for this game which in hindsight was a mistake as he totally swept us 38-31-25.
None of the games played today were “heavy” by any stretch of the imagination. In many ways playing the “lighter” games was right because the play emphasized family together time instead of being a “brain-burner.”
As excited as Little RMN was to play with Dad on this Holiday/Sick Day, he got more excited when a certain box arrived.Pandemic: Fall of Rome(Z-Man Games, 2018) is now in the house and will almost certainly land on the gaming table this weekend for a 4-player session. Given the theme, even the Oldest RMN Boy wants to play. Which goes again to show how gaming can bring family and friends together and make even a dreary day so much better.
My October gaming featured 20 plays of 11 different games. Actually, I played 19 times with 10 games and one expansion. Or two expansions? Confusing. The ability to tie an expansion to a game is a needed upgrade to BoardGameStats to avoid this very confusion.
There was one special game this month, Kingdomino(Blue Orange Games, 2017). My father, aged 88 years and a veteran of the Korean War, visited our area as part of an Honor Flight group. After dinner one night the RockyMountainNavy Boys got to sit down and play a single game of Kingdomino with him. When we lived closer to him we played many games togther. I remember one early game where he sat down and played Blokuswith the kids. As the kids racked up the points Dad sat there pondering the board until he finally asked, “How do you win?” To him a game is always a puzzle to be solved; it was supposed to have a “key” to unlock it. He never did figure out the key to Blokus, though over the years he did play several games of Ticket to Ride with the kids (and often held his own). Given my dad’s age and general health, and the fact he lives on the opposite side of the country, this very well could be the last game the RockyMountainNavy Boys play with him. Thanks to boardgaming we have several good memories of times with him.
August was a very good month for gaming in the RockyMountainNavy household. I managed to play 45 games this month (actually 40 games with five expansion plays thrown in). A bit incredible considering the school year has restarted and the my gaming cohort, the RockyMountainNavy Boys, are theoretically less available.
There are two major reasons so many games were played this month. First, we played many smaller, lighter games like Ticket to Ride: New York, Tiny Epic Galaxies, or Villainous. Secondly, I set up a game table in the loft and got larger games like Root or other wargames to the table more often.
These days, we keep a strategically-located collection of smaller games in the family room. This makes it easier to bring these games out and play. This is how Ticket to Ride: New Yorkgot played so often. Occasionally it served as a filler game before dinner. Once it even was a filler while waiting for the school bus!
I do expect September to slow down as the RockyMountainNavy Boys get deeper into school and they have less free time. For myself I may try to restart my Game of the Week where I focus on one game each week and try to explore it more deeply with a thorough rules review and multiple plays.
New Games this Month
Genesys: The Roleplaying Game for All Settings (Fantasy Flight Games)
BOTTOM LINE UP FRONT: DEFINITE BUY FOR ALL GAMERS!
IN THE RockyMountainNavy household, the Ticket to Ride series of train games has proven popular over the years. Not only was it a gateway game into the boardgame hobby for the RMN Kids, it has proven popular with other family members as well. Alas, over the years these games have been “demoted” from our first-tier gaming selection and usually called upon only when we are playing with younger players or trying to introduce new gamers to the hobby.
With that background in mind, the newest game in the series, Ticket to Ride: New York would seem an unnecessary addition to the game collection. After all, it is a smaller version of TTR that plays in 10-15 minutes. Most egregiously it has taxis instead of trains!
It may just be the best version yet.
What Ticket to Ride: New Yorklacks in size it makes up for in gameplay. While some may deride this game as simply an “intro” or “stripped-down” version of the original, the pleasant reality is that by reducing the game to the barebones the true genius of the design comes through.
Ticket to Ride: New York focuses on the core mechanics (set collection & hand management) by reducing the mapboard, the “fleet” of taxis, and Destination Tickets. As experienced TTR players we can get close to that 10 minute playtime but we actually take our time when playing because it is such an enjoyable experience. The RMN Boys are already deciding which of Mrs. RMN’s students will be introduced to the game. The game will also likely become our “gateway to the gateway” game in the Ticket to Ride-series.
It really doesn’t matter what type of gamer you may be. This easy, filler game deserves to be in every gamer’s collection. If there is a negative, it’s that there is no version of the most famous New York taxi movie scene in the game:
Mrs. RockyMountainNavy usually has a student on Sunday afternoons, so the RMN Boys and myself are usualy exiled out of the house or to the basement. With all the rain this weekend we decided to stay in and play another session of Circus Maximus (Avalon Hill, 1980). Unlike our first game, we played with the Advanced Rules that really are nothing more than an expansion on the Basic Game that details what happens after a chariot flips. In the Basic Game the chariot is removed; in the Advanced Game there are Wrecks and Runaway Teams and Dragged Drivers and Drivers Running to deal with.
This afternoon was a full eight-chariot race. I took three chariots, Brown, Yellow and Orange, while the Middle RMN Boy took three others (Black, Green, and Purple) and the Youngest RMN Boy took two (Red and Blue). In Chariot Generation we all ended up with at least one heavy chariot (in my case, a +2 Driver in a Heavy Chariot with a Slow Team and Low Endurance) and one fast chariot (again, in my case a +0 Driver in a Light Chariot with a Fast Team and High Endurance).
This race featured a lot more tactical play then our first game. The speedy chariots pulled out ahead and the heavies fell behind, patiently waiting for the speedy teams to lap them, if they could. Both RMN Boys recognized the danger of my “enforcer” team and took measures to interfere with him. In quick order, Brutus (as I had named him) lost one horse and had another severely injured. He fell way behind the pack as he had to stop and cut the dead horse from the reins.
Meanwhile, Blue tried to get around a corner but was a bit too fast. A super high roll on the Corner Strain Table resulted in a flipped chariot and a dragged driver. He eventually cut himself loose after taking only light wounds. He raced for the wall but could not find an exit.
As Blue was searching for a way out of the arena, the leaders of the pack came around again. Slow Brutus maneuvered himself into position and threatened Red (the Youngest RMN speedster) and forced him to brake hard and evade attacks. Meanwhile, Orange (my speedster) tried to take advantage of the situation and slip past Red. It almost worked, but once again Corner Strain resulted in Orange being spit out of his lane in a Double Sideslip…directly into the wrecked Blue chariot.
Red was in a tough bind as Brutus moved first and blocked his path to a safer lane. Red was forced to keep in his lane and ended up running over the Blue driver who was still unsuccessfully searching for an exit. Running over the driver forced a Movement Factor loss of five. Orange then rolled off the wreck and damaged both wheels. This meant that going too fast would risk the wheels coming off and flipping the chariot. As it was the final stretch there really was no choice and Orange went all-out. The first Wheel Damage roll was passed but the second failed. The Orange chariot flipped and the rider was dragged. Youngest RMN was jumping for joy as he could see his second victory at hand!
After taking damage, I elected not to cut the driver loose and stay dragging. Fate smiled and Orange went first, crossing the finish line first with the driver still dragging. The driver wound roll was made and the result was the driver surviving – just barely. Brutus almost got one last run at Red but Red was able to move away and ended up just short of the finish line.
Total game time was just under two hours from set up to end of clean up. There was much good nature ribbing given during the game. In this game, more than the first, a real narrativefeeling came through during play. Youngest RMN was exasperated at the Blue driver constantly failing his exit rolls. I told him there was obviously a centurion on the other side of some gate who refused to open it for him. Apparently not a favorite of the gods, he was unceremoniously run over by Red. The final dramatic victory of Orange, literally being dragged across the finish line barely alive, was the stuff of legends.
Circus Maximus, a long-ago childhood favorite of mine, has been reborn in the 21st century RockyMountainNavy household. Hail to Michael S. Matheny and Don Greenwood for bringing this game to life. It is also interesting to note that the the first credited playtester is Alan R. Moon. Yes, Alan R. Moon the famous designer of Ticket to Ride!
November proved to be a weird gaming month. Due to family visiting I actually lost out on two (2!) weekends worth of gaming!
The obvious hit game of the month was Ghostbusters: Protect the Barrier Game which we played with our visitors. We still have not beaten this game, though we came close in a full-up four player session. I personally played a pick-up game of Bananagramsagainst the niece. Not shown her are the several Ticket to Ridegames the RockyMountainNavy Boys played with the niece and her friend. As usual, TtR served as a excellent gateway game to introduce tabletop boardgaming to a new player.