#StarWars #EdgeoftheEmpire RPG – Nimble Cash Episode 1

So the RockyMountainNavy boys and I sat down this weekend for a real serious start of a new Fantasy Flight Games, Star Wars, Edge of the Empire RPG campaign. Having started – and quickly stopped – several previous campaigns we all made a commitment to making this adventure “for real.”

First up was character generation. The party is four adventurers; a Cornelian Human Smuggler/Charmer, a Wookie Hired Gun/Bodyguard, a Twilek Technician/Mechanic and a Drall Technician/Outlaw Tech. This is not a balanced party with two “techies.” Oh well, it is the characters they boys want! The group has a slightly modified YT-1300 Light Freighter named Nimble Cash.

The first session started in-res, with the ship carrying a “slightly” illegal cargo and being chased by a pair of TIE fighters. This encounter allowed each adventurer to participate in the combat sequence. Eventually, after a not-too-difficult time, the ship escaped.

Next encounter was with the groups nameless contact to deliver the cargo. The Charmer tried to use his natural, well, charm to get a better price. After a short social conflict sequence, he succeeded. The group got almost all the money they wanted. In lieu of some of the money, their contact gave them another job. A simple mail job to deliver a letter.

While preparing to leave, the inevitable “Imperial entanglements” arrived in the form of a Storm Trooper squad led by a Sergeant. Not having anything to hide, the group boarded the ship before events went sideways. In the course of the battle, each adventurer got a spotlight moment:

  • An enraged Wookie bashing the head of a Stormtrooper and knocking him out cold
  • The Drall with a Goo-Gun “gumming” up a trooper and letting the Mechanic dispatch him
  • The Charmer taking a glancing stun bolt, improvising a melee weapon, and tripping and falling in the middle of combat.

This was really a near no-prep session. Came off pretty well with an emphasis on the narrative dice. The RMN boys caught on quick, and grabbed at the opportunity to contribute to the story.

Tune in next week for the continuing adventures of the Nimble Cash.

 

 

 

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#FLGS @GameParlor Closing

They don’t have an real robust social media presence but let it be known that Game Parlor (@GameParlor) in Chantilly, VA is closing. I had the day off today and planned to drop by, but was very surprised to see that the store will be closing by Thanksgiving. Having been in business for 24 years, the owners want to be closer to their daughter who doesn’t live in the local area.

It is always sad to see a FLGS close. I admit that I provided a mixed level of support for Game Parlor; on one hand I liked the owners (always friendly and willing to help) but some of the staff occasionally irritated me. In the last few years, the shelves would be stocked with just a few of the latest items, and many older items (like PC video games on 5 1/2″ disks) remained unsold with faded covers. Although they won’t blame online retailers or big merchants, I have had a few conversations with the owners that relate disappointment and apprehension at the way the games industry does business. The rise of digital retailers like DriveThruRPG have put a dent in RPG sales, and deals like FFG had to sell Star Wars-related games exclusively on Sept 4 (weeks before small merchants could even order items) make it hard on the small merchant who watches money that used to be destined for them go another way. This has been happening for a while now. I remember conversations at Petries Family Games (@PetriesFG) in Colorado Springs back when TableTop got their exclusive Target deal and took business away. The FLGS is in danger and won’t survive unless they get our support.

As Game Parlor closes out, the owners are having an inventory clearance sale with progressively greater discounts the closer to closing they get. Today I went ahead and got a few items before they disappear. Sorta felt bad because I was going to buy several things…eventually.

As gamers, we can help our FLGS by making it a point to support them. It doesn’t have to be much; anything is better than nothing. If we don’t, the FLGS will go the way of the Dodo bird – and that would be really stupid!

Has it been that long?

Need to get back into a rhythm for blogging. Not too many new wargames but many new family games and RPGs.

New purchases include Fantasy Flight Games Imperial Assault, Alderac’s Trains, and Letters to Santa. All need to be reviewed.

For RPGs still need to comment on Traveller 5, Firefly, Fate Core, Fate Accelerated, and Atomic Robo.

Have also been busy with models. Need to do more there too!

Teaching an Old Dog NOT to Roll Over

SERIOUSLY, how many times do I have to mess up before I do it right?

In Classic Traveller, the Core Mechanic is a simple Roll 2d6 OVER your target number. These days Mongoose Traveller uses the same 2d6 Roll OVER mechanic.

HOWEVER, in Traveller 5, one must roll UNDER the target number on a variable number of d6. So many times I have to redo a character or combat because – in the moment – I automatically default to roll OVER.

Edge of the Empire – Deliver the Mail

Cooker, the Human Bounty Hunter Gadgeteer and Gunner, the Rodian Bounty Hunter Assassin who both work for Jabba the Hutt got a simple assignment. Take a datachip from Mos Eisley to Mos Shuuta and deliver it to Ying. Such a simple, low-level job they don’t even get a vehicle but have to take a sandskimmer bus.

After an hour with little air conditioning and no water (+1 Strain) Cooker noticed a sand plume approaching. The bus tried to flee but was easily overtaken. As it got closer it looked like Sand People and they did not appear friendly! Gunner tried taking them out but failed. Cooker on the other hand shot out the engine and the bus was able to flee.

The first encounter was supposed to end up in a close-quarters battle but Little I rolled a Triumph and ended the battle early.

Arriving in Mos Shuuta both our heros went to the Cantina. After a few awkward initial encounters they find Ying and exchange datachips (they deliver their datachip and get one in return). As Ying leaves he is followed by a drunk Sandperson.

These casual encounters forced Little I and T to study their characters a bit more, learn how to assemble a dice pool, and role-play a bit instead of just saying what they want to do.

Following Ying, they turn the corner just in time to see Ying get jumped on the bridge to Shantytown by a group of eight toughs. Though they try to aid Ying, he gets rolled and two toughs make off with the datachip.

Both characters make good use of Talents such as Quick Draw and Intimidation. Cooker scores a Triumph with his Brass Knuckles when the fight gets up close and personal. Though the toughs get away with the datachip, the heroes learn Ying was jumped by the Maura Swoop Gang.

Gunner tries to Track the get away but loses the trail. The heroes then look at the datachip they have. On it is 500 credits and an encrypted message. Gunner takes his time and slices the simple message which is from Teemo to Jabba; in two days time the Maura Gang will try to “kill him.” Gunner successfully unslices the message and cover his tracks. The heroes return to Jabba’s palace and deliver the datachip. They are awarded the 500 credits.

In the post-session we used a 5W approach to frame what they know:
– Who: The Maura Swoop Gang
– What: Is going to try to “kill” Jabba
– When: In two days
– Where: From the south? (based on trend analysis of gang activity; search of interlinks with several advantage)
– Why: ???

Each PC gets 5 XP. Both decide to save it up for future use. Both Little I and T are looking forward to the next session. Both need to participate a bit more in creating the narrative and roleplay their characters more (perform, not explain I tell them).

Edge of the Empire – Skullduggery in Action

At dinner tonight, the boys announced that they had taken it upon themselves to look through the Edge of the Empire Core Rulebook. They had focused on the Gear chapter as they are trying to outfit themselves better.

I pointed out to them that they had made good use of their Skullduggery skill. The other night when we were generating the characters, Little I (4th Grade) asked what Skullduggery is; I guess he paid attention!