Little I got Tanks: Panther vs Sherman (Gale Force 9) for Christmas. For his birthday, Brother T got him the Tiger I expansion. In a wonderful show of brotherly love, T not only gave him the model, but then built it and painted it up!
Little I is very excited as his collection is getting much more personalized. T also has shown a natural ability to paint miniatures. I have several old Mongoose Publishing Starship Troopers Miniatures Gamesets that I know I won’t get around too…maybe it’s time to turn them over to T and see what he can do!
I am working on two models on the weekends that both are space-related. The first is an Airfix Vostok rocket in 1:144 scale. The model commemorates the 50th anniversary of Yuri Gagarin’s first space flight in 1961. The final assembled Vostok 1 measures just under 10 inches high and a little less than 3 inches across at the base. The kit also comes with extra parts to make three different launch configurations (Yuri Gagarin’s Vostok I, the Luna, and the modern Soyuz launch version). In addition to a display base, the model includes a cosmonaut (about 1/2 inch tall) to give the display a sense of scale.
My second space-related kit is the Dragon Models X-15 twin-pack.
This model allows you to build TWO of the famous X-15 craft. You have our choice of flight or pre/post flight configurations. It is nice to get a small-yet-detailed look at this famous spacecraft. Be sure to also check out NASA ebooks online, to include their one on the X-15.
I have recently switched over to 1:144 scale because I simply don’t have the space for larger models. The price point is actually real nice too (usually under $20).
First off, I was amazed to even find the Vehicles Starter Set at all. Secondly, to find it COMPLETE is a real bonus to me. By complete I mean not only does it have the box (with expected wear) but the Companion Rulebook (mint condition – probably opened only a few times), five die, and unopened/unbuilt/unpainted Snowspeeder and Scoutbike miniatures! All for the cost of $6.99!
Like the original Miniatures Battles Rulebook, Companion is compatible with West End Games’ Star Wars Roleplaying GameSecond Edition rules. Like the basic miniatures rules, Companion continues to be a stand-alone game; i.e. one doesn’t need the RPG to play Miniatures Battles.
The heart of this game are the vehicles. Vehicles rules are in Chapters One and Two (total of 24 pages). Additionally, there are six pages of Reference Sheets for vehicles, including two pages of actual vehicles. I am a bit disappointed here; actual vehicle descriptions are missing. Instead, the authors direct the player to other WEG Star Wars RPG products. Good if you are a Star Wars RPG collector; bad if you aren’t (or can’t anymore). On page 27 there are rules for “Converting Other Star Wars Vehicles” – as described in Star Wars: The Roleplaying Game. The end result of all this for a player of today means that in order to expand the vehicle list one must either acquire the older materials or try to reverse-engineer the vehicles given to divine the design assumptions.
Vehicles cover only about 36 pages of this 96-page book. The balance covers new combat rules, equipment, and unit insignia and organization. Chapter Six, “Scenarios and Campaigns,” has one stand-alone scenario and one campaign. Interestingly, for a supplement focused on vehicles the stand-alone scenario specifically states the NO VEHICLES are allowed whereas the campaign limits the Rebel player to one landspeeder and two speeder bikes while the Imperial player is limited to a single speederbike.
When I first wrote about the basic Miniatures Battles I stated that the game was more of a wargame and less an RPG. Companion doesn’t change that. I am also disappointed that even though vehicle rules are here, they are not showcased in any scenario or campaign here.
Imperial Entanglements is a scenario book for Star Wars Miniatures Battles. Interestingly, the section titles “Rules Updates and Clarifications” starts out with the following quote:
“All rules-intensive battle games, including Star Wars Miniatures Battles, have a few oversights and ambiguities.”
After “clarifying” the rules, Imperial Entanglements has nine scenarios. Each scenario is a bit unique:
Big Game is a solitaire safari hunt
Terror in the Trees takes place in an Ewok tree village; beware the Ewok traps and falls!
Hammer of Destiny uses a single vehicle as a terrain/objective piece
A Bazaar Encounter is a swoop gang brawl
To Hunt the Hutt is a bounty hunter ambush
Who Goes There introduces a “fog of war” mechanic where the table as laid out is not a true reflection of the ground
Scavenger Hunt is a take-the-booty-and-run scenario
Rescue Run showcases the prisoner rules and variable night visibility.
Surprise Visit is an ambushed ambush.
Taken as a whole, the scenarios bring home the point that Miniatures Battles really is a skirmish game.
For $6.99 (Vehicles Starter Set) and $3.99 (Imperial Entanglements) I can’t say I’m disappointed. Miniatures Battles is a decent set of rules, though I must say that other skirmish games do a better job of streamlining rules and creating a faster playing experience.
A Problem? Take a look at this thread over at BoardGameGeek. It will take you a while to get through the several pages (7 at the time of this post) of comments but give it a shot.
My Take: I don’t’ see the game as broken. Never forget that Star Wars X-Wing is a squad building game. The game by its very nature is not balanced 1-on-1. I think this is why you get two TIE fighters and one X-Wing in the Core Set. This is also in keeping with the source material where the outnumbered Rebels make up for their quantitative disadvantage through quality. Building a proper squad is the real key to victory. As designed, the Rebel player gains many complementary advantages if the squad is assembled the right way.
In my games, the younger RMN has always wanted to be the “good guys” and taken the rebels. I can now see that playing the rebels is harder than the Imperials because of the qualitative advantage. Unfortunately, the younger, inexperienced RMN pilot is often not able to take advantage of the inherent Rebel abilities and therefore loses to the numerically superior Imperials. I think this happens because the younger player wants to “turn and burn” in a dogfight rather than “slash and run.” Does this make the game unbalanced? I think not, but it definitely makes it more difficult to play for younger players.
Even the Star Wars Universe recognizes the threat of TIE swarms. In Star Wars: The New Essential Guide to Vehicles and Vessels (Ballantine/Del Rey, 2003) the entry for the Alliance RZ-1 A-Wing Starfighter includes the following:
“…the compact A-wing was a Rebel Alliance response to the Empire’s growing number of TIE fighters and TIE variants. Realizing the Rebels needed a craft capable of outrunning these enemy fighters….Because of its speed, the A-wing excels in hit-and-run missions, long-range patrols and reconnaissance, and surgical strikes against large starships.” (p. 17)
Looking over other Star Wars genre games, like Star Wars: Star Warriors or Star Wars: Silent Death Starfighter Gameone can see the same “balance” issues. In every case the X-Wing is qualitatively superior to the TIE fighter when compared head-to-head. But the balance is restored though point valuation where a single X-Wing will often face several TIE fighters in a “balanced” battle.
The new Star Wars X-Wing Miniaturesgame claims that their ships are all in scale to each other. So what do you see in the above photo? Looks like a single X-Wing against two TIE/In fighters, right? But those TIE fighters are way too big! Everybody knows that the TIE fighter is a small ship and NO WAY can it be that big compared to the vaunted X-Wing!
According to Star Wars: The New Essential Guide to Vehicles and Vessels (Del Rey/Random House/Lucasfilms Ltd., 2003) the Incom Corporation T-65 X-Wing Space Superiority Fighter is 7.25m long (p. 168). The Seinar Fleet Systems TIE/IN Space Superiority Starfighter is 6.3m long (p.156). By this material (canon?) the TIE should be about 1/3 shorter than the X-Wing. Looking atthe photo above that does not appear to be the case.
So did Fantasy Flight Games (FFG) screw up the scale? In an interesting twist, FFG claims that all the source materials over the years has been dead wrong:
During the production process, we were surprised to discover that the official dimensions for some of the ships did not match our pre-existing expectations of their relative sizes. Nowhere is our devotion to scale more evident than in our TIE fighter. Through intensive research and close correspondence with Lucasfilm Ltd., we confirmed with no degree of uncertainty the true scales of this iconic Imperial fighter as it appears in the films, even going so far as to study the proportions of the original film models. (“The Making of X-Wing“)
The main source FFG appears to have used is this production photo of various models:
The TIE fighter certainly looks big compared to the Y-Wings (front) or X-Wings (back row). Did George Lucas retcon another change into the Star Wars Universe? Do I really care?
I don’t really care because the X-Wing game is a guilty pleasure that I enjoy with my youngsters. It’s Star Wars…not reality. Once the Millennium Falcon comes out the scale will be totally ruined anyway.
OK, I will admit it; I love the Star Wars Original Trilogy. So when Fantasy Flight Games announced they were making an adaptation of their Wings of Warsystem for starfighter combat in the Star Wars Universe, I was both happy and hesitant. Happy for Star Wars; hesitant because see the Wings of War system as pricy and not quite “crunchy” enough for my grognards tastes.
What I failed to initially factor in was Little RMN. He is a true Star Wars fanatic (see what I created?). When I brought home the Core Set and first four expansions he badgered me endlessly to play it. I was a bit concerned because the game is rated for ages 14+; Little RMN is only 8.
I needn’t have worried.
Star Wars: X-Wing Miniatures Game is an easy to learn, easy to play system. The miniatures are well detailed and a joy to move through space. The game mechanics are fairly straightforward and simple enough that even Litle RMN (with a bit of coaching) was able to make sense of it.
Most importantly, we had fun. We first played an introductory game of two Academy TIE fighters versus Luke Skywalker. We didn’t use many of the advanced rules, starting first with a focus on game flow and basic mechanics. Little RMN as Luke scored a few hits but never concentrated on one TIE fighter long enough to knock it out. He eventually lost as he ran for a board edge (safe exit) after losing all his shields and a bit of hull.
But he wants to play again. He wants to add the full rules. The grognard in me hasn’t changed my opinion that the Wings of War system is a bit of a simplification, but I will freely admit that X-Wing captures the cinematic feel of Star Wars space combat rather well.
Most importantly, it brings me closer to my kids. That’s the real win for me.
I am not a Warhammer 40K player but I do like their miniatures. Here is my first attempt at painting miniatures in many years. Not a great job by any means but fun nonetheless. I need some better brushes and paints!