#RPGThursday – Wendy’s Guide to the Fleets of the Cascadia Subsector (Gypsy Knights Games)

 

pic3467563_md
Courtesy RPGGeek

Wendy’s Guide to the Fleets of the Cascadia Subsector (aka Wendy’s Naval Weekly 2: The Journal of Fighting Ships in the Cascadia Subsector) from Gypsy Knights Games is a sourcebook for the Clement Sector setting. It uses Clement Sector: The Rules, GKG’s customized version of the Cepheus Engine RPG. The book is the second in the “Wendy’s Naval Journal” series, the first one being dedicated to the Hub Subsector.

What’s Inside

Wendy’s 2 delivers 76 pages of content divided into four broad parts. There is a short intro, fleet listings, a System Navy Career path, and a new ship – the Alfred Thayer Mahan-class Heavy Destroyer.

The short intro (2 pages plus the obligatory subsector map) provides in-universe text explaining what Wendy’s is along with a few paragraphs explaining the major players in the Cascadia subsector. Within these few paragraphs there are numerous adventure seeds and story hooks presented.

With the fleet listings each system has it’s naval forces described. These entries can be as short as a half-page with just a few paragraphs and the fleet list. Larger fleets have expanded entries that add details such as uniforms, fleet organization, and a table of Hull and Command Classifications.

The last table is very helpful for filling in details of the fleet since describes the ships of the fleet in broad detail. Some of the fleets in the Cascadia Subsector use ships found in the Ships of the Clement Sector series but for the most part the fleets in Cascadia use designs not detailed to date. Those who want to design the rest of the fleet – here are the bare-bones!

The System Navy Career Path is similar to, but not identical with, a career path previously available in Career Companion. That book is no longer available because it was published in support of Mongoose Traveller 1st Edition, and – no thanks to Mongoose – is no longer legally for sale under their onerous licensing rules. It is nice to see the career path updated and brought forward into the Cepheus Engine version of the Clement Sector.

The last 20 pages of Wendy’s 2 is dedicated to details of the Cascadian Navy’s 1800-dT Heavy Destroyer, the Alfred Thayer Mahan-class. Provided are design background and deck-by-deck description and plans. Artwork for Mahan and elsewhere is provided by the ever-dependable Ian Stead with contributions by Michael Johnson and Bradley Warnes.

Buy or Not?

If your Clement Sector adventure leans towards more naval affairs then this is a definite BUY. Even if that is not your thing you should still seriously consider buying this book as it helps with ship encounters and pirates and the like. Since Wendy’s 2 is focused on the naval forces, it should be used in conjunction with Subsector Sourcebook 1: Cascadia (2nd Edition) which provides background for the entire subsector. I personally like that GKG has given me a peek into their setting but has left much of the definition up to me. There are a few details here, but it really is the skeleton to hang adventures on or to go off and be that System Engineer-style Traveller player.

Absent Friends

As I looked through this book I was touched to find the CNS Loren Wiseman in the Cascadian Navy listings. For those who may not know, Loren K. Wiseman was one of the original authors of Traveller who passed away February 15 this year. As Jeff Zeitlin wrote in Freelance Traveller #80 (Mar/Apr 2017), “He was undoubtably one of Traveller’s larger-than-life figures, and he will be missed.” Naming a ship after Loren is a small honor for a great man in the history of the Traveller RPG and it shows me the deep respect GKG has for the forefathers of Traveller.


A Note on Links – You may notice that I linked several products to the OpenGamingStore. This is not because I don’t like DriveThruRPG – I have been a customer there for over a decade – but John at the OpenGamingStore takes only 20% versus the 30-35% at DTRPG. This may seem like a very small amount but it could be a big difference to small publishers over time. The OpenGamingStore catalog is not as deep as DTRPG, and it takes John a  few days longer to get new items added (I think he is a one-man operation), but he takes a bit less and passes on a bit more. That’s worth my support – I hope it can be worthy of yours too.

#TSAO These Stars Are Ours! A setting for #CephesusEngine or #TravellerRPG

 

 

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Courtesy spacecockroach.blogspot.com
These Stars Are Ours!  (TSAO) is a tabletop RPG Sci-Fi setting for the Cepheus Engine or 2D6 OGL SCIFI (nee Traveller SRD). TSAO is a complete Alternate Traveller Universe (ATU) small-ship setting that offers rich background, interesting aliens, and many adventure seeds for the Referee. Though not without a few warts, TSAO shows the great potential of Cepheus Engine used in a setting beyond the classic Third Imperium.  TSAO may be the first setting to take full advantage of the Cepheus Engine rules from the ground up and joins Gypsy Knight Games The Clement Sector and Zozer Games Orbital 2100 as yet another example of the vibrant Cepheus Engine community of rules and settings.

 

 

The setting of TSAO is a logical outgrowth of 20th century UFO conspiracies:

Set in 2260 AD – two years after the Terrans took Keid and forced the Reticulan Empire to capitulate the book introduces the player characters to the immediate aftermath of the Terran victory in the Terran Liberation War against the mighty Reticulan Empire and its many thralls. For their part, the upstart Terrans, bolstered by their victory against their old masters, now move to become a power to be reckoned with in interstellar affairs. Against this background of espionage, maneuvering, and saber-rattling, and on the new interstellar frontiers, the player characters can forge a destiny of heroes or villains of the new United Terran Republic. (DriveThruRPG)

TSAO is delivered in a 209 page pdf (also now available in a POD option). This meaty setting is explained over six chapters and two appendixes.

 

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Courtesy spicapublishing.co.uk
Chapter 1 – The United Terran Republic provides much of the history and setting background. Included is not just a recap of events to date, but also many groups or factions or agencies that the player characters (PCs) could interact with. Psionics has a role in this setting. Given the assumed Tech Level (TL) of 11-12 (with some military at 13), TSAO (like Omer Golan-Joel’s earlier Outer Veil setting) is a high-tech but small-ship universe.

 

Chapter 2 – Aliens describes the humans neighbors, opponents, and allies(?). In the space of just a few pages many races are fully described and (again) are rich with adventure seeds and story hooks for development.

Chapter 3 – Characters and Careers is a great example of how to take the basic character generation system in Cepheus Engine and stretch it to showcase it’s full potential. PCs can be the default Humans or select from several alien races. Careers are taken from 13 civilian careers in Cephesus Engine or an from the 20 new ones in TSAO, including seven (7) alien “careers.”

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Courtesy spacecockroach.blogspot.com
Chapter 4 – Starships showcases alien saucers and Terra’s ships along with a few other alien constructs. Art is provided by the ever-dependable Ian Stead and others. Make sure to look at the 300-ton Terran Shaka-class Light Military Transport (and especially the Decommissioned Shaka-class Transport) for a not-to-subtle nod to Serenity and the Firefly-class.

Chapter 5 – Terran Borderlands is combination gazetteer and Referee’s Information. The worlds of Known Space is detailed, along with many story hooks and adventure seeds. The usual World Generation process from Cephesus Engine is expanded upon here with an Expanded Universal World Profile that adds a bit more detail but also a whole many more ideas that PCs or Referees can grab onto.

Chapter 6 – Patrons describes 12 Patrons that might engage the PCs. The chapter is not only a grouping of ready-made adventures, but also provides insight into the setting as viewed by the authors.

Appendix A – Terran News Agency Dispatches, February 2260 is a call back to the Traveller News Service snippets that were a staple of Classic Traveller and its successors. Again, these short news items can be the start of yet more adventures!

Appendix B – Sources of Inspiration, Literary and Otherwise is TSAO‘s Appendix N. I always look over these lists to see what inspirations the authors took and to see what I may want to add to my reading/viewing.

The last part of TSAO is an index. This is one of the best indexes I have ever seen in a book. However…the pdf is not cross-linked. This highlights some of my pet peeves with so many pdf products; page numbering and no linking. TSAO is paginated like most books, with page 1 being the interior title page. Unfortunately, this is “page 3” of the pdf, meaning if using your pdf page search you will always be three pages off from your target! The publisher could of avoided (or lessened the impact) of this issue if the Table of Contents (or even that great Index?) was linked.

Production quality is very good. Compared to Stellagama’s previous The Space Patrol I can see definite improvement. Get the linking and page numbering issues nailed and I will likely have nothing to complain about….

The authors call TSAO the first in the Visions of Empire (VoE) space opera settings. If TSAO is any indication, the VoE series will be settings rich in background using (and stretching) the Cepheus Engine rules to their finest.

 


These Stars Are Ours!  By Omer Golan-Joel, Richard Hazelwood, and Josh Peters. Stellagama Publishing, 2017.

#RPGThursday – Wonders of Wondrous Menagerie (Gypsy Knight Games, 2017)

In my science fiction RPG adventures,I often have alien characters or NPCs. The Star Trek universe is full of aliens, most of the “rubber-forehead” variety; i.e. an alien species only one or two facial features away from humans. Star Wars got a bit away from that trope and brought on humanoid aliens that look like humans in shape but are nothing like us. The Third Imperium setting for Traveller RPG introduced a version of humanoid aliens with the Vargr. Playing Classic Traveller was where I first ran into the concept of an uplifted species. As much as I read about them, I never actually played an uplifted character.

In several Ships of the Clement Sector stories, one can find uplift characters so I understood that they were part of that setting. Gypsy Knight Games has now released The Wondrous Menagerie: Uplifts in Clement Sector. This lavishly illustrated 82-page sourcebook lays out the good, and the bad, of uplifts in the Clement Sector. Wondrous Menagerie provides background for how uplifts are treated or dealt with in the four Clement sectors and the colonies. Many uplift species are detailed with some more suitable for NPCs while others could be used as Player Characters.

When generating a character, the player is immediately forced to deal with three broad legal status’;is the uplift a slave, free but segregated, or totally free (living in a mixed community)?

Yes, your character may be a slave. There is even an Uplift Slave Career detailed within the book.

At first this bothered me; I don’t want to play a slave! However, as I read on I was challenged by the author. John Watts very thoughtfully added an Author’s Note at the back of the book. Within this note, Mr. Watts makes observations as to how he has seen uplifted characters played in the past. He talks about uplifts as comic relief and uplifts as combat driven characters. He then talks about uplifts in the Clement Sector, and the opportunities the setting gives players to explore “more serious undertones” of racial bias and prejudice. He also offers the challenge of playing uplifts through method acting.

Few games offer a “series undertones” approach like GKG is offering here. Even Fantasy Flight Games Star Wars Edge of the Empire Roleplaying Game, set in the (now decanonized)  Dark Times -era with its speciesism mostly avoids that element of the setting in the core book.

For some, the good news is that you can play uplifts in Clement Sector without the serious undertones. But if you want a challenge, then take the one Mr. Watts offers. 

#StarTrekAdventures – Playtest loss of comms

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Courtesy the-gadgeteer.com

In late 2016 I signed up and participated in the Modiphius playtest of their new 2d20 System Star Trek Adventures RPG. I even expressed some of my earliest thoughts here. When given the chance, I submitted feedback through the online survey since that appeared to be a condition of continued playtesting (a condition I agree with…give feedback to keep the privilege of continued access to playtest materials).

Having not seen anything for a while, I went poking around the Modiphius forums to see what was new. Apparently the v1.3 playtest rules were released on-or-about January 16. I don’t recall seeing it, so I checked my email junk and trash folders to make sure it didn’t get routed to the wrong place.

Nothing found.

Did I accidentally get left off? I admit my feedback was not totally positive, but I was still interested in trying more.

Notice the word “was.”

Modiphius probably just made an innocent mistake, but by doing so they forced me to reconsider my involvement in the playtest program. Do I reach out to Modiphius and ask (pretty please) to be put back on distro? Or do I let it go?

Upon further consideration, I am fine that I got dropped off. The new Star Trek Adventures was not capturing my imagination to any great degree. Indeed, recent releases from Stellagama and Gypsy Knights Games supporting play using the Cepheus Engine/Classic 2d6 Sci-Fi is much more interesting to me. I also have my ongoing occasional Fantasy Flight Games Star Wars Edge of the Empire RPG campaign to consider. I could make some excuse about having “limited bandwidth” to play RPGs but the reality is the 2d20 System just doesn’t draw me in.

Bottom Line: It actually doesn’t bother me that I dropped from the playtest because I ain’t gonna miss Star Trek Adventures. I wish Modiphius the best of luck because the hobby needs quality publishers.

#RPGThursday -To the Far Horizon with Atlas

Two of my three favorite Traveller RPG, uhh…”2d6 Classic Sci-Fi RPG”, companies published new items recently that I acquired.

202309-thumb140The first is Far Horizon from Zozer Games. The cover calls it Far Horizon: A TL9 Exploration Ship for the Cepheus Engine whereas the front matter states Far Horizon: A Near Future Mission and Spacecraft for Cepheus Engine. Both titles are correct, although the second one is more accurate. This title is designed to go with the Zozer’s Alternate Traveller Universe (ATU) setting of Orbital: 2100 although everything is included here to play this adventure with just the basic Cepheus Engine rules if needed. pic3217789_mdInside one finds not only background into the mission but also a complete description of the DRV Far Horizon, a nuclear-thermal rocket for exploring deep space. Included also are rules for TL9 Vacc Suits. The adventure itself is a race-against-time investigation into the unknown.

109517-thumb140Parts of Far Horizon have been available previously. The ship itself is a free download at DriveThruRPG. The rules on vacuum suit construction were in a previous product, Vacc Suit, which is no longer available no-thanks to the Mongoose Publishing Community Content Agreement. So it is refreshing to see this packaging bringing back good near-future, hard-ish sci-fi adventure! Adding to the quality, the product is nicely illustrated by Ian Stead and others.

If one has looked at Orbital: 2100 but are not sure about making the jump into this ATU, Far Horizon is a great way to try out the setting.

202134-thumb140The second product I got was Ships of the Clement Sector 17: Atlas-class Freighter from Gypsy Knights Games. This is the second of what I call “expanded” ship books from GKG. The 50-page product includes excellent narratives to set the mood, awesome ship art by Ian Stead (again), and just enough adventure seeds to whet a GM’s appetite. Indeed, this larger format allows for more of each giving both players and GMs more to think about and more potential for adventure. If you are a fan of The Expanse, you may find a similar vibe to that universe and some of the stories and background presented here. Though many might look at an 800 dT freighter as “not sexy enough to be my ship,” the reality is it takes ships like the Atlas to ply the shipping lanes of the Clement Sector and ekk out a living. This book helps your players do just that. Another must-buy from GKG!


All images courtesy DriveThruRPG.

Far Horizon, ©2016 Zozer Games.

Ships of the Clement Sector 17: Atlas-class Freighter, ©2017 Gypsy Knights Games, LLC.

 

#RPGThursday – Rucker Patrol

Two RPG items I got over the holidays were Ships of the Clement Sector 16: Rucker Class Merchant (Gypsy Knights Games) and The Space Patrol (Stellagama Publishing). Long-time Traveller RPG fan Alegis Downport already posted his views of each so I direct your attention to his excellent comments (Rucker / Space Patrol) and will just add a few more thoughts of my own.

pic3293444_mdMake sure you read both parts of Alegis Downport’s comments on the Rucker since he had a very intimate hand in the creation of the ship. There is nothing more I can add except to heartily endorse all the kudos he gives to Gypsy Knights Games for bringing Ships of the Clement Sector 16: Rucker Class Merchant to market. SotCS 16 continues a great line of useful products from Gypsy Knights Games that are at home in any Traveller RPG setting. Thanks to Alegis Downport, users of the ship now have even more thought-seeds for adventure.

pic3238660_mdMy praise for The Space Patrol is a bit more reserved. The Zhodani Base named The Space Patrol their “Best ATU Setting” for 2016. As much as I like Zho, I must respectfully disagree. Although I find The Space Patrol a very interesting career and a welcome addition to any setting, I feel that pic3217789_mdOrbital: 2100 (Zozer Games) is a much better example of how to take the original Traveller 2d6 sci-fi system (as detailed in Cepheus Engine) and use it to make an exciting Alternate Traveller Universe. I also feel that The Space Patrol suffers from some poor formatting decisions (like more-that-a-few tables that cross pages) that make it feel a bit too DTP-like in an era where small publishers (like Gypsy Knights Games) push out very high quality products. But don’t get me wrong – The Space Patrol is a great addition to any Traveller/2d6 Sci-Fi/Cepheus Engine setting and should be in everyones collection. I just wouldn’t have given it the coveted ATU Setting of the Year. 


All images courtesy RPGGeek.

Ships of the Clement Sector 16: Rucker Class Merchant, ©2016 Gypsy Knights Games.

The Space Patrol, by Richard Hazelwood, ©2016 Stellagama Publishing.

Orbital: 2100 – A Solar System Setting for the Cepheus Engine, by Paul Elliot, ©2016 Zozer Games.

#ClementSector : The Rules #RPG

Clement Sector: The Rules – An Alternate Cepheus Engine Universe; Watts, Johnson, and Kemp; Gypsy Knights Games, 2016. PDF $14.99 (accessed 22 Oct 2016)

Clement Sector: The Rules (CSTR) is Gypsy Knights Games rules set for playing in their Clement Sector setting. CSTR is an Open Game License (OGL)-based set of rules deriving from Jason “Flynn” Kemp’s Samardan Press Cepheus Engine System Reference Document. CSTR gives referees and players a complete Cepheus Engine-based rules set tailored for the unique aspects of the Clement Sector Setting.

CSTR is a 217-page product loosely organized in a similar fashion to the Cepheus Engine System Reference Document.  The first section, The Basics, introduces the now-familiar 2D6 classic sci-fi task resolution system of roll 2D6>8. In a difference from Cepheus Engine, CSTR defines a natural roll of 12 as an “Exceptional Success” and a natural role of 2 as an “Exceptional Failure.” This can be a bit confusing because at the same time the usual Cepheus Engine “Effect” definitions of “Exceptional Success” and “Exceptional Failure” are also retained.

Character generation is laid out in the next section with an extensive 26-step checklist. In another break from strictly following Cepheus Engine, characteristics are generated by rolling 3d6 and keeping the best two die. Chargen in CSTR is of the expanded kind found in Mercenary or High Guard of the older Mongoose Traveller 1st Edition. The result is a more robust character with more skills than a comparable one generated using solely Cepheus Engine. Setting-tailored details are also here, such as Aging (Clement Sector postulates extended human lifespans) and a tailored skill list and cascade. To assist in understanding chargen, an extensive (5+page) example is given. What is NOT provided in CSTR are the career tables. For Clement Sector careers, CSTR calls for the use of a second product, the Clement Sector Core Setting Book Second Edition.

The Equipment section includes robots and other vehicles. These can be a bit harder to understand because nowhere in CSTR nor Cepheus Engine is vehicle construction defined or otherwise given. The OGL Traveller Vehicle Handbook SRD does exist (being released in 2008 along with the base Traveller SRD) but Cepheus Engine and CSTR avoid going into that area. The lack of fully defined vehicle rules does not make the game unplayable, but does limit the expandability of this section.

Personal Combat is very extensive. As envisioned by the setting designers, personal and vehicle combat is a major aspect of the Clement Sector setting and as a result the combat rules are fully fleshed out.

Space Travel in earlier generations of rules would be known as Spacecraft Operations; here the unique FTL drive of the setting, the Zimm Drive, is explained. There is a very nice rule included for Characters and the Law which adds detail for characters encountering law enforcement as well as arrest and sentencing. Trade and Commerce is relatively unchanged from Cepheus Engine and focuses on speculative trading, another core component of the Clement Sector setting.

Space Combat is another extensive section. Technically composed of three major rules sections, the first (basic) Space Combat is the CSTR version of Classic Traveller Adventure-class ship combat with its focus on characters. The second section, Advanced Space Combat, is the CSTR version of Mongoose Traveller 1st Edition High Guard for Capital ships. The third section is an Appendix that adds setting-specific rules unique to the Clement Sector, most importantly a Railgun Spinal Mount.

Like character generation, the Space Travel and Space Combat is notable for what once again is NOT included in CSTR. For ship construction (small craft, Adventure-class, and Capital ships) CSTR directs you to the Clement Sector book The Anderson & Felix Guide to Naval Architecture Second Edition.

Environments and Hazards is a very straight-forward port of Cepheus Engine. Worlds provides the rules for generating the Universal World Profile (UWP) but, given that much of the Clement Sector setting is already defined, CSTR directs readers to the Subsector-series of books (like Subsector Sourcebook 1: Cascadia 2nd Edition). Planetary Encounters are detailed, though Patron Encounters CSTR recommends the 21 Plots-series of books (starting off with 21 Plots 2nd Edition). Similar, Starship Encounters has very generic ship descriptions, but for more details it is recommended to look at the Ships of the Clement Sector-series (like Ships of the Clement Sector 13: Strikemaster Class Brig). CSTR concludes with Refereeing the Game.

Art throughout CSTR appears to have been taken from previous Clement Sector publications. Especially notable is the ship art by Ian Stead. Character art is what I term “CGI poser” and fortunately avoids being too cartoonish; instead it seems to communicate the setting as envisioned by the authors in a fairly effective manner.

Although CSTR has an long Table of Contents, it lacks an Index. The pdf version is also not bookmarked, making someone like myself dependent on my tablet reader search function. I also wish that Skill or Task definitions were consistently called out. For instance, matching velocity and boarding a hostile ship (a highly likely event in the Pirate-infested Clement Sector) is communicated in the rules as follows:

If the enemy ship is still moving, then the prospective boarders must match the target’s velocity and dock with it (a Difficult (-2) Pilot task), …. (p. 106)

This could alternatively be formatted – and more easily recognized – using the Task Description Format (p. 43) as something like:

Match Velocities and Dock with Hostile Ship. Pilot, Dexterity, 1d6 minutes, Difficult (-2).

I found it interesting that at least one setting-specific alteration to Cepheus Engine was not included in CSTR. Given Clement Sector has no nobility structure, the Social characteristic is used to reflect wealth and class. Tailored rules are found in the Clement Sector Core Setting Book on p. 195. Whereas setting-distinctive rules like Aging and the Zimm Drive were included in CSTR (as well as the Core Setting Book), the equally setting-distinctive SOC and Wealth rules were not included. Was this a simple oversight or clever marketing plan?

Clement Sector: The Rules accomplishes what it sets out to do; provide a setting-tailored version of Cepheus Engine to maximize play in the Clement Sector setting. Unfortunately, it is not a “one-stop” collection, needing to be expanded by the Clement Sector Core Setting Book for character generation and the Anderson & Felix Guide to Naval Architecture for ship construction. To help referees and players, Gypsy Knight Games offers a Core Bundle of pdf’s for $38.37 on drivethrurpg.com which includes the three necessary books along with the Introduction to the Clement Sector (also available as a free separate download and a great intro overview of the Clement Sector setting – well worth the look!). This is a very good deal compared to Mongoose Traveller Second Edition. To get the equivalent in rules material in Mongoose Traveller Second Edition one needs to buy the Core Rulebook (pdf $29.99) and High Guard (pdf $29.99). But this still leaves you without any “setting.” To get something similar to the Clement Sector Core Setting Book one might have to invest in a sourcebook for the Spinward Marches – once it becomes available.

Can one play in Clement Sector without CSTR? You certainly could use the Cepheus Engine System Reference Document or the soon-to-be out-of-print Mongoose Traveller 1st Edition rules in place of CSTR. The disadvantage to that approach is that one loses out on the collection of setting-tailored rules CSTR provides; instead you would have to constantly be making home-brew adjustments to fit rules to setting. To me, it is far easier to get the items in the Clement Sector Core Bundle and start adventuring!

———————

Clement Sector: The Rules; Copyright (c) 2016 Gypsy Knights Games.

Cepheus Engine: A Classic Era Science Fiction 2D6-Based Open Game System. Copyright (c) 2016 Samardan Press.

“The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977-2016 Far Future Enterprises.”