I was a bad outlaw in #FireflyTheGame (Gale Force Nine, 2013)

The RockyMountainNavy Boys are back from their summer travels. Before they left, they had found my Customizable Ship Models package for Firefly: The Game (Gale Force Nine, 2013) and painted up their own ships. For our Friday Game Night they wanted to get the models to the table and misbehave!

Since this was really only our second full Firefly gameplay, we went back to the starter “First Time in the Captain’s Chair” Story Card. We had all the Contact Decks on the table so we could work with any of them.

The game was really fun and we certainly created a ruckus in the house!

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Setting up….

I had Burgess as my Leader. I was immediately able to purchases Burgesses’ Gun for a whole lotta Gun Skill. To helped lead me astray as two of my three Starting Jobs were Illegal. So my life of crime began. Along the way I recruited some unsavory types with more guns, a little bit of mechanics, and not enough negotiation.

Youngest RockyMountainNavy Boy tried the lawful approach, getting Solid with Harken early. This gave him easy passage through Alliance Space. He was able to stay lawful until he needed to catch up – and went outlaw! Middle RMN Boy took a mix of Legal and Illegal Jobs.

My first job was Botched and I got a Warrant for my arrest. For the rest of the game I avoided Alliance Space. I did have one encounter with the Reaver but was able to Evade.

Middle RMN got a sweet deal and picked up a job where he was able to ship 10 passengers across the ‘Verse for a $3000 (+$400 bonus) payout. This gave him the money he needed for the win. He was not far from the bank but took his time Moseying Along which caused brother and Dad to desperately race to complete their last job and then Full Burn to the bank. He didn’t let us win and with a smirk on his face arrived at the bank one turn ahead of the rest of us.

Gameplay was much faster than before. We already have the basic mechanics of the game down and can now work on strategies to win. Unlike our first game, we all took on more Illegal Jobs (in my case, all Illegal) and drew from the Misbehaving Deck heavily. After the game we all agreed that we want to try another Story Card next game.

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Summer Doldrums – My Games of June 2018

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Ah, summer has arrived. A time for more outdoor activities by the RockyMountainNavy family. It is also the end of the school year, meaning Mrs. RMN has fewer students. The net result is less gaming.

June gaming breakdown:

  • Total Games Played: 16 ( -7 from May)
  • Actual “Full” Game Plays: 10 (-12 from May)
  • “Rules Familiarization” Plays: 6 (+5 from May)

June was one-third less games as compared to May. Whereas 22 of 23 games in May were “Full” games, in June a bit over half the games were “Full” and the rest were “Rule Familiarization.” Between May and June six new games arrived and I had to explore these before full plays.

Highlights:

Space Ain’t Big Enough – First Full Play of #FireflyTheGame from @GaleForceNine

Firefly: The Game (Gale Force Nine, 2013) landed on the Saturday RockyMountainNavy Game Night table. Although the game has been in-house a few weeks this was the first chance to get it onto the table for a full multiplayer experience.

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I reckon we gonna need a ruttin’ bigger table!

The RockyMountainNavy Boys and myself made it a 3-player event. Seeing it was our first time, we used the “First Time in the Captain’s Chair” Story Card. I don’t recall who took which ship or what Captain beyond that the Boys “allowed” me to take Serenity and Malcom Reynolds.

After laying out the game (and it’s a lot to lay out) I spent about 20 minutes explaining the basics of the game to the Boys. They both caught on pretty fast, although there were a few hiccups like trying to start a Job without all the right Needs being satisfied. In the end, Youngest RMN Boy made it to Ezra one turn ahead of me and paid off his ship first, thereby winning the game. I was a close to the win, needing one more turn to make it to Ezra. Middle RMN Boy still needed to finish his second job but in doing so would have had enough cash on hand and be nearby to pay off his debt. Total playing time for this first game was about 2 hours.

All of us were very impressed by how perfectly thematic the game is. The whole mantra of, “Find a crew. Find a job. Keep flying” is perfectly captured.

Seeing as the RMN house generally prefers wargames, I was concerned that the low-degree of player interaction would make the game less enjoyable. I need not have worried; the Boys took to their roles with gusto. Youngest RMN Boy especially took on the persona of a ship’s Captain as he fancies himself something of a charming Han Solo-type. I mean the real Han Solo; you know, “Han Shot first.”

He found that attitude last year when he was creating a character for Fantasy Flight Games Star Wars: Edge of the Empire Roleplaying Game. During this game, we came to realize that he has heard about the Firefly TV show but has not actually watched the entire series (I know…tragedy!). Will have to rectify that situation soonest….

Firefly: The Game also has many expansions. I usually hold off on getting too many expansions because it is hard enough getting the base game to the table, much less an expanded version. In a bit of luck, I actually have a copy of FIRE007 Firefly: Customisable Ship Models that I picked up nearly 2-years ago for pennies when a FLGS was closing. Today the RMN Boys brought it out and are each painting their own customized ship. Guess I’m near to acquiring a few other expansions (hey, The Games Tavern, are you ready?).

Both RMN Boys asked to get Firefly: The Game back on the table sooner than later. I was especially pleased to hear this from Middle RMN Boy who, though he lost, wants to jump straight to another Story Card. “We got the basics, Dad. Now let’s really misbehave!”

Featured image courtesy Gale Force Nine Games.

 

Random Gaming Thoughts (Good & Bad) on the First Weekend in May 2018

Sort of a hodgepodge post today. More a collection of random gaming (and beyond) thoughts than anything in particular.

Travel Gaming – Took along several solo games to play while on the road this week. Only got to play one – Merrill’s Marauders: Commandos in Burma 1943-1944 (Decision Games, 2016).

RPG Gaming – Gypsy Knight Games had their May the Fourth Sale going on so I picked up the new Manhunters: Bounty Hunters in the Clement Sector (2018). This has a very Classic Traveller RPG and Firefly-like vibe to it. I also picked up Uranium Fever: Asteroid Mining Rules for the Cepheus Engine (Stellagama Publishing, 2018). I really need to get back into RPGs. I am still awaiting my now-delayed Cortex Prime: A Multi-Genre Roleplaying Game by Cam Banks from Kickstarter. As much as I like Fantasy Flight Games Star Wars: Edge of the Empire RPG I probably should pick up the “generic” Genesys RPG.

Speaking of Star Wars – I hear that FFG is going to be publishing X-Wing Second Edition. This one will be app-enabled.

I think I’ll wait for Ares Games and their Battlestar Galactica version instead.

Speaking of Kickstarter – In April I backed No Motherland Without, a 2-player card game about North Korea since 1953. It really looked interesting. I had really high hopes. It was cancelled – for all the right reasons I am sure. I hope they come back and try again, maybe with a stronger publicity campaign. Personally I watched The Players Aid review and was sold:

Veterans in The Expanse (very mild spoilers for S3E4) – I like The Expanse TV series but one line got me going last week. Alex states he has done his time and is an honorably discharged veteran. His implication is that he is special. As an honorably discharged veteran myself I resent this attitude. Unfortunately, I see it everyday – too many veterans who believe that since they served they have a special privilege above “mere” civilians. They grouse when a place does not offer a veterans discount or the like. Being a veteran does not make you a special citizen. This is not the world of Robert Heinlein’s Starship Troopers (the book, not the horrible movie) where only veterans are citizens. Veterans get many privileges; be humble not an entitlement baby!

The New FGLS in Town – The Games Tavern, Chantilly, VA

This past weekend a seemingly random tweet appeared in my feed. It showed several gentlemen playing Flames of War at The Games Tavern in Chantilly, VA. Chantilly is just around the corner from my house but I had never heard of it! So I just had to check it out.

The Games Tavern (thegamestavern.com) is run by Warrior_Streak (@reiddenton on Twitter) and is adjacent to Covert Intervention Games.  The Games Tavern is a new shop that looks like it specializes in Gale Force 9 and Battlefront products. There is a large bright open gaming area (large tables) and a small stock area. The products are mostly Flames of War and Team Yankee. I was a bit surprised not to see Tanks there. They do stock the GF9 Firefly games. As a matter of fact, Reid brought out the store copy of Firefly: The Game and made the sale! They also have many miniatures painting and building supplies. At least one of the staff is a transfer from the now-closed Piper Hobby so there is some modeling expertise available. We took at quick look at what their distributor can get in the way of plastic models (a high interest item for the RockyMountainNavy Boys).

Good to see a new FLGS in the area. Looking forward to doing business (and gaming) with Reid and The Games Tavern gang!

Lost in the Role – or – Why so Little RPG Talk?

If you look back on my blog, you will see that up until this year I had a heavy focus on roleplaying games, especially science-fiction RPGs. This year I have turned hard into boardgames with a mix of tabletop family games and wargames landing on the table. RPGs have definitely fallen off to the side.

I recently took a look at DriveThruRPGs Black Friday to Cyber Monday Sale and made a few purchases, but at the same time I asked myself why I lost my RPG mojo. Last year I really tried to like Star Trek Adventures from Modiphius Entertainment. I participated in part of the Living Playtest and offered (few, very few) comments. In the end, instead of liking Star Trek Adventures, I was turned off to RPGs and only now am (sorta) giving them a chance again.

I have talked elsewhere about the art in Star Trek Adventures and how I find it totally opposite what I imagine. I also talked about how the now-decanonized Klingons Sourcebook for the FASA Star Trek RPG was more inspirational. But the part that turned me off the most was this:

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Courtesy Modiphius Entertainment

This is the Star Trek Adventures Borg Cube Collector’s Edition Box Set. To me, this is not an RPG.

I cannot fully explain why I have such a visceral reaction to this offering. I understand that I don’t need the extra maps, and dice, and miniatures, and tokens, and other baubles to play an RPG. I know that all you need to play is a simple set of rules and imagination. I know because that is what I did with Classic Traveller for many years.

I think when I saw Star Trek Adventures I saw the continuation of a trend towards bigger RPG rulebooks and more IP-related gaming. To a point I had bought into that market with Serenity and Battlestar Galactica and Traveller 5 and Mindjammer and Atomic Robo and Firefly and Star Wars Roleplaying Game finding cherished places on my shelf.

But then something changed.

The first was that Mongoose Publishing brought out Traveller Second Edition and repackaged it in a way that makes it totally a price grab. This was just after they changed the rules for third-party publishers and stifled creativity (no…that’s not fair…they monetized it in an unfair manner). This was followed not long after by Star Trek Adventures and the Borg Cube trying to assimilate my wallet.

I rejected them…and walked away from the RPG hobby for a bit.

I am slowly finding my way back, thanks to small publishers like Gypsy Knights Games and Zozer Games and Stellagama Publishing. For a while that’s where I think I am going to stay for RPGs, on the smaller side of the spectrum with publishers who offer material that stimulate my creativity in a more rules-lite, non-restrictive campaign setting.

220791-thumb140I have found my RPG mojo…it never left and it is actually little changed from the late 1970’s. It just doesn’t need a large box and multiple rulebooks and maps and tokens and minis and hardcover expansions. It needs nothing more than the PWYW Cepheus Engine and a setting like The Clement Sector. What I need is like what Zozer Games is offering; the very simple 1970s 2d6 Retro Rules. With these simple tools I can make grand adventures; I don’t need a huge Kickstarter box or endless hardcovers or miniatures or tokens to do have fun.

#RPGaDay 2017 – Which #RPG do you enjoy using as is?

#RPGaDay August 16, 2017

pic536195_tI have a few candidates here; Firefly, Battlestar Galactica, Mindjammer (FATE Core 2nd Edition), Diaspora, and FFG Star Wars. There are two (mostly) common threads amongst all those games. They all use a more narrative game mechanic and they are (mostly) all licensed IP.

Of the two, the narrative game mechanics (Cortex, FATE 3.0 or FATE Core, FFG Narrative Dice) means the games easily focus on story (adventure?) with world-building details coming in a less-structured manner. 20120423b

Although many of these games use licensed IPs, don’t think that by using these “as is” I am a canon-rigid thinker. I enjoy using the game systems “as is”, but the world-building details and adventures are definitely NOT limited by canon.