May 2017 – My Geek Hobby Year-to-Date

Traditionally, Memorial Day marks the beginning of summer for the RockyMountainNavy family. That is until we moved to the East Coast. Now school for the RMN Boys goes until mid-June. However, I still want to use this occasion to look back on my geek hobby year-to-date.

Wargaming

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Courtesy BGG.com

According to my BGG profile, I played 10 games in January, four in February, four more in March, none in April, and only two in May. For a year that I wanted to play more I certainly have dropped off! Summer may change as I have several new games inbound. Arriving tomorrow is Conflict of Heroes: Guadalcanal – The Pacific 1942 (Academy Games, 2016). I also may be getting closer to my Kickstarter delivery of Squadron Strike: Traveller (Ad Astra Games, ??) which after many delays (unwarranted and unacceptable in my opinion) finally opened the BackerKit this week. I also pledged for Worthington Publishing’s Mars Wars – but it cancelled. This month I pledged to support Compass Games’ new Richard Borg title Command & Colors: Tricorne – The American Revolution. To be honest, I am buying this title as much for myself as for the RMN Boys – which is both a blessing and a curse. I am certainly blessed in that I have boys who love gaming, but cursed in that they are not a hard grognard like their old man. The titles also reflect a change in my gaming interests as I struggle with the closure of many FLGS and the movement of my purchasing online or (shudder) to Kickstarter. I also have several games on P500 at GMT Games and hope to see that production schedule move forward this year.

Role Playing Games

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Courtesy RPGGeek

Whereas my grognard-fu has been weakening, my RPG play has been one of steady growth. Mostly this has revolved around the Cepheus Engine RPG system and products from Gypsy Knights Games and their The Clement Sector setting or products from Samardan Press, Zozer Games (especially their SOLO supplement), and Moon Toad Publishing. I have to tip my hat to these third party publishers which are doing so much to breathe life into my RPG adventures. For this summer, I also have a Star Wars: Edge of the Empire (Fantasy Flight Games) campaign at-the-ready. Here too I have dipped deeper into Kickstarter and pledged support to Cam Banks’, Magic Vacuum Studio’s Cortex Prime: A Multi-Genre Modular Roleplaying Game.

Books

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Courtesy Amazon.com

I started off at Christmas with a good collection of books that I am whittling down at a much slower pace than I wish. This is not because I have ignored them; on the contrary, I am probably reading more than I did last year – just not reading off my list! Science fiction books have taken up much of my reading time. I have found myself lost in rereading the Charles E. Gannon’s Caine Riordan series from Baen Books. I also turned to Kickstarter again for content, this time in the form of Cirsova 2017 (Issues 5&6) and its short stories.

Plastic Models

I didn’t get time to build much but the RMN boys got many kits completed. We even found a YouTube channel that we love, Andy’s Hobby Headquarters. He not only shows great models, but the boys are studying his techniques for better building.

Education Support

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Courtesy goodreads.com

I also have to do the Dad-thing and boast a bit about my youngest RMN Boy. This past quarter he was studying World War II and had a project to complete. The project supposed the student had found items in the attic from grandparents accumulated during World War II. The student had to put together a scrapbook of a newspaper article relating a battle (writing assignment), a letter from a soldier/sailor to home describing another battle (writing assignment), a letter from home describing the home front (writing assignment), a letter from the mayor to a local boys club thanking them for supporting the war effort (another writing assignment), notes from Grandmother about key personalities (short biographies), and a propaganda poster (art assignment). We had fun doing this project as together the youngest RMN boy and I prowled my shelves for sources, watched movies and documentaries online, and even pulled out a few games to better visualize the battles. A very proud moment for this father as the New Media and my book and game collection came together to teach a young man history.


Feature image courtesy 365barrington.com

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Reawakening X-Wing (Star Wars: X-Wing Minis – Force Awakens Core Set)

“Outnumbered and outgunned, a cunning star fighter pilot leads his enemies into a minefield. Will it be enough to turn the tide of battle, or will superior numbers prevail?” From Mission F1: Ambush, Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set, Mission Guide

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Initial Setup
Mission F1 pits a Resistance T-70 X-Wing flown by Blue Squadron Novice (24 pts) against a pair of TIE/FO fighters (Epsilon Sqdn Pilot – 15 pts/Zeta Sqdn Pilot – 16 pts). The squadron point build imbalance is offset by the presence of three mine tokens in the battle space controlled by the Resistance player.

 

 

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Sweeping In
Swinging to the left, he tried to draw the TIEs across the minefield but they didn’t take the bait, instead sweeping to their left while keeping out of the lethal radius of the mines. Reversing hard into a tight turn, he raced through the minefield to get into position. His first shot was lucky and hit the trailing TIE which accelerated to get out of range while the second one turned to attack.

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Death of Epsilon
Ignoring a TIE that executed a Segnor’s Loop almost in front of him, he blasted one TIE away. Dangerously, he cut in front of the other TIE, just avoiding blasts of lethal energy. Boosting away, he extended the range as the other TIE followed. Dashing around the asteroid field, the TIE came just close enough to a mine to detonate it. His sensors told him the shields on the TIE were down. “That’s one chink in the armor,” he thought.

 

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Stressed Out and Still Too Close
As he continued around an asteroid, the TIE tried to cut the corner. Unfortunately, it came a bit too close to another mine and set it off. Sensors said it was damaged!

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Splash Two!
Stressing his T-70, he reversed hard into the TIE. He quickly lined up his shot. With a sharp intake of breath he watched his energy bolts hit the TIE. He exhaled slowly as it exploded. He muttered to himself, “The Force was with me.”

 

It has been a long time since I played X-Wing. I had picked up Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set a while back and it has sat on my shelf – unopened – for several months. The RockyMountainNavy boys seem to have passed their initial fascination with X-Wing and in many ways it was replaced with Wings of Glory.  I pulled it out for a somewhat rare weeknight gaming session.

Having not played in a while I didn’t use many optional rules. The fighters were all stock with no modifications. Relearning gameplay was quick (X-Wing is not complicated). Although the gameplay is not complex, there were more than a few “tactical errors” committed since the ships were new to us and their capabilities and limitations unexplored. Most significantly, near the end the Zeta TIE could have used their Action to Barrel Roll away from the mine and stay out of the lethal radius instead of looking ahead to  the T-70 threat and placing an Evade token to try to avoid any hits.

Playing X-Wing reminded me that this is one of the games in my collection that I classify as a “Manual Videogame.” The concept of Squadron Builds, Modifications, and Actions (special abilities) all are common with video games. That is not to say I dislike X-Wing; rather, I see it for what it is. The RockyMountainNavy boys, especially Little I, love the Manual Videogame-style of gaming. Pulling out X-Wing reminded us all that this is a lite, fun game that is highly thematic and “pulls you into” the story. It deserves to be on the table more.

#StarTrekAdventures – Playtest loss of comms

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Courtesy the-gadgeteer.com

In late 2016 I signed up and participated in the Modiphius playtest of their new 2d20 System Star Trek Adventures RPG. I even expressed some of my earliest thoughts here. When given the chance, I submitted feedback through the online survey since that appeared to be a condition of continued playtesting (a condition I agree with…give feedback to keep the privilege of continued access to playtest materials).

Having not seen anything for a while, I went poking around the Modiphius forums to see what was new. Apparently the v1.3 playtest rules were released on-or-about January 16. I don’t recall seeing it, so I checked my email junk and trash folders to make sure it didn’t get routed to the wrong place.

Nothing found.

Did I accidentally get left off? I admit my feedback was not totally positive, but I was still interested in trying more.

Notice the word “was.”

Modiphius probably just made an innocent mistake, but by doing so they forced me to reconsider my involvement in the playtest program. Do I reach out to Modiphius and ask (pretty please) to be put back on distro? Or do I let it go?

Upon further consideration, I am fine that I got dropped off. The new Star Trek Adventures was not capturing my imagination to any great degree. Indeed, recent releases from Stellagama and Gypsy Knights Games supporting play using the Cepheus Engine/Classic 2d6 Sci-Fi is much more interesting to me. I also have my ongoing occasional Fantasy Flight Games Star Wars Edge of the Empire RPG campaign to consider. I could make some excuse about having “limited bandwidth” to play RPGs but the reality is the 2d20 System just doesn’t draw me in.

Bottom Line: It actually doesn’t bother me that I dropped from the playtest because I ain’t gonna miss Star Trek Adventures. I wish Modiphius the best of luck because the hobby needs quality publishers.

#RPGThursday – Passing on Mindjammer Traveller

If you look at this blog, it should be apparent that the Traveller RPG is one of my favorite game systems. It should also be apparent that I have something of a love-hate relationship with Mongoose Publishing. Unfortunately, they are the current banner-carriers of the Traveller RPG system in the form of their Traveller Core Rulebook for Mongoose Traveller Second Edition.

To be clear, I don’t like it. Basically, I don’t see it as any real improvement over the original version and, when coupled with a more restrictive license that limits – even harms – third-party publishers, I am loathe to support it.

I also own Mindjammer: The Roleplaying Game (Second Edition) by Modiphius/Mindjammer Press. Mindjammer 2E uses the FATE Core rules. I am not a real fan of Transhuman adventure but I saw much good press about the game and tried it. I even liked it.

pic3340140_mdThis month, Modiphius released Mindjammer: Transhuman Adventure in the Second Age of Space using the Mongoose Traveller 2E rules. So I was challenged; I like Mindjammer but dislike Mongoose. What do I do? Do I invest in the Mindjammer: Traveller Edition for $22.49 (pdf) or not?

So I picked up the Dominion Quickstart for Mindjammer Traveller from DriveThruRPG. This is a free 48 page intro game with a few pages of rules changes from Mongoose Traveller 2E and then an adventure.

What I found was very few rules changes from Mongoose Traveller 2E and a lot of background. Background I already have in the FATE Core Mindjammer version. After careful consideration, I concluded that there is not enough new or attractive in the Mongoose Traveller 2E version of Mindjammer to purchase it.

So I’ll pass, and pause to ponder. Why do I find Mindjammer Traveller unattractive? It is the rules or setting? In this case, I don’t see a good marriage of rules to setting here. Maybe my experience with the FATE Mindjammer version has biased me, but I just don’t  feel the Mindjammer setting is best served by the Mongoose Traveller 2E rules. Indeed, I feel the story-telling or narrative basis of FATE is much better for Transhuman Adventure than the very mechanical Traveller engine. The possible results are much more wondrous – like a Transhuman setting should be.

Furthermore, I realize that my unbounded desire for anything Traveller has ended. These days, I appreciate a bounty of different RPG systems from the Cepheus Engine to Traveller 5 to FFG Star Wars to FATE games like Mindjammer or Atomic Robo to CORTEX Plus games like Firefly. Each of these games captures or compliments a setting in unique and positive ways – Mindjammer Traveller just doesn’t give me that same feeling.

 

A Disturbance in the (House) Force – FFG Star Wars Games

Courtesy FFG

I guess my boys are becoming Fantasy Flight Games (FFG) Star Wars fanatics. Big T has all the FFG Star Wars RPG Core Books (Edge of the Empire, Age of Rebellion, and Force & Destiny) along with several expansion books. Together with Little RMN they started playing X-Wing this summer. Little RMN especially got into the system by reading older Star Wars technical books and spending his own money on expansion packs. This weekend, we broke out the Imperial Assault game – and now they are hooked again!

I believe a major factor in the appeal of the boardgames is the “toy factor;” the figures and models along with the many slick cards and tokens – not to mention the funky dice – just ooze that Star Wars feeling. Both boardgames do a decent job of capturing the feeling of the Star Wars universe. X-Wing plays fast and is deadly; just like in the movies. Imperial Assault has heroes and minions. As an added bonus, Imperial Assault is actually three games in one; a Tutorial Game to get started, a Skirmish Game (squad building) to play head-to-head, and a Campaign Game that is much like a RPG adventure series. Indeed, I wonder when FFG will come out with a way to convert your FFG Star Wars characters into Imperial Assault figures?

Bottom Line: Great games for the boys, but a bit damaging to the pocketbook. Glad to see the boys making their own investment in their gaming! In the long run, FFG has created new fans/players for life.