Check out this video from Uwe Eickert of Academy Games. He discussed quality components in games. They destroyed 10,000 boards for the new 3rd edition of Conflict of Heroes: Storms of Steel, 1943?
Check out this video from Uwe Eickert of Academy Games. He discussed quality components in games. They destroyed 10,000 boards for the new 3rd edition of Conflict of Heroes: Storms of Steel, 1943?
This is the time of the year that many in the boardgame community start their “challenges” for the coming year. The classic is the 10 x 10 – pick 10 different games and play each ten times during the year. As a wargamer, I sort of like that thought but want something more applicable to my niche of the hobby.
The other night I was messing around with the Advanced Search function of BoardGameGeek and sorting my collection in different ways. For some reason I noticed certain games of mine are Charles S. Roberts Award winners. This drew my attention because wargamers know that Mr. Roberts is the father of modern wargaming:
Charles S. Roberts…invented the modern wargame industry virtually single-handedly. As a designer and original owner-operator of Avalon Hill, he was responsible for the creation of the first modern wargame, including many of the developments, such as the Combat Results Table (CRT), which were later to become commonplace. (grognard.com)
According to Wikipedia, the Charles S. Roberts Awards are:
The Charles S. Roberts Awards (or CSR Awards) was an annual award for excellence in the historical wargaming hobby. It was named in honor of Charles S. Roberts the “Father of Wargaming” who founded Avalon Hill. The award was informally called a “Charlie” and officially called a “Charles S. Roberts Award”….Created at the first Origins Game Convention in 1975….The last year the awards were given was 2012.
After sorting my game collection, I discovered I own 20 CSR Awards winners. The challenge I am giving myself is to play all 20 games at least once by the end of calendar year 2019.
My 2019 CSR Challenge games are:
A nice perk of making my own challenge is that I get to make the rules. For instance, since I don’t always own the edition that won substituting a later edition or version that I own is acceptable. For instance, I own Silver Bayonet: The First Team in Vietnam, 1965 (25th Anniversary Edition) – that is a legal substitute.
I will keep this blog and a GeekList over on BoardGameGeek updated with my progress throughout the year.
So, what is your 2019 Wargame Challenge?
* Yes, I know Illuminati is NOT a wargame, but it is the only non-wargame CSR winner on my list. Besides, the RockyMountainNavy Boys may like it, so it stays!
Feature image courtesy BoardGameGeek. Afrika Korps was a 1964 design by Charles S. Roberts.
I really need to get my game budget under control. Last year I purchased many games and this year swore to get my spending under control. I have tried to be pickier (No Honey, really!) with my choices.
This week I was purchasing a just few games (Honest, Dear!) and looked at my Preordered BoardGameGeek collection.
According to BGG, I have 13(!) items on preorder. I actually have 15 given that Hold the Line: The American Civil War (Worthington Publishing via Kickstarter) does not have an entry yet. And then there is Squadron Strike: Traveller (Ad Astra Games, never?). I have written before about my disappointment there. Here are a few I am most interested in:
Agents of Mayhem: Pride of Babylon (Academy Games, 2018?) is not my normal game genre. But it’s designed by Gunter Eickert and Uwe is publishing it. I trust them to make a good game. Even it it is a Kickstarter project….
After watching @PastorJoelT ‘s videos on Twitter and following my visit to Gettysburg, Battle Hymn Vol. 1: Gettysburg and Pea Ridge (Compass Games, 2018) looked too good to pass up.
I have patiently waited for Conflict of Heroes: Storms of Steel! – Kursk 1943 (second edition, Academy Games) for a while now. I am part of the ProofHQ looking at the new rules. I like what I am seeing so the delay, though unfortunate, is not totally unbearable.
Enemies of Rome (Worthington Publishing, 2017). Another buy after @PastorJoelT showed videos. Also like that it compares to 1775 Rebellion – The American Revolution (Academy Games). Looking for a deal, I ordered through Miniature Market. In preorder although I see a few copies on the street. Worth it to save a few dollars?
I actually missed the Kickstarter for Root: A Game of Woodland Might and Right (Leder Games, 2018?) but recently pulled the trigger and ordered it via BackerKit. I was initially hesitant because I like the GMT Games COIN series (which Root is supposedly heavily influenced by) but just was not so sure the RockyMountainNavy Boys would like it. After looking at the Print-n-Play versions posted I decided to go for it!
Long ago I remember a friend had Triplanetary: The Classic Game of Space Combat (Steve Jackson Games, 2018?). At only $45 via Kickstarter this seemed like a good deal as it is a topic I love.
If predictions are to be believed, August/September 2018 may be a busy month of new games. Mrs. RockyMountainNavy keeps reminding me about this as I spend now for gaming later.
This week we missed our weekly Family Game Night for maybe only the second time in over 18 months. The fatherly part of me feels a bit sad since I missed out on quality gaming time with the RockyMountainNavy Boys, but we more than made up for it in a short spring break trip to Gettysburg. The trip to Gettysburg National Military Park made me think of several games I have and consider how wargaming can help me teach the American Civil War to my family.
I last went to Gettysburg in the mid-1990s. I was attending a school in the military and we did a staff ride to Gettysburg. As I recall, we didn’t see any movie or the cyclorama and instead used the Army War College staff guide for moving about the battlefield. I sorta recall that I picked up my main Gettysburg wargame, Thunder at the Crossroads, 2nd Edition (The Gamers, 1993) in the gift shop. I remember because I had to explain to my classmates what a wargame was (sigh).
For the family this time we didn’t do our visit the military way, but the way the National Park Service recommends. For a very affordable $15 ($14 with military discount) one can get in to see the 20 minute movie A New Birth of Freedom (narrated by Morgan Freeman), the Cyclorama painting of Pickett’s Charge, and the museum before embarking on an auto tour of the battlefield. The movie is excellent, the cyclorama breathtaking, and the museum extremely educational. As much as I was looking forward to teaching the RMN Boys about the Battle of Gettysburg, it was Mrs. RMN who got the best education. Being a naturalized citizen fo the United States, she missed out on a great deal of history in the schools. Beyond the battlefield, the history that resonated with her the most was the divided nation, much like her original birth land of Korea. She studied closely the words of Abraham Lincoln and the Emancipation Proclamation as well as the Gettysburg Address. It was a good learning experience for all of us.
Looking at my gaming collection, I actually have on three American Civil War games. In addition to the previously mentioned Thunder at the Crossroads, I also have The Civil War (Fresno Gaming Assoc, 1991). This game rates a solid 2.8 on BGG.com and appears in geeklists like “The Worst Game in Your Collection” or “Worst. Game. Ever.” I rate it as a 5 (Mediocre – Take it or Leave it) though I don’t remember why I rated it this way.
The other American Civil War game in my collection is For the People (GMT Games, First Edition, 2000). This card-driven game (CDG) was one of my first forays into that game mechanic and, at the time, I found it wanting. Since then the CDG mechanic has grown on me and I have come to like it.
For a guy that is was so into tactical or operational-level wargames, I am surprised that I have only one Civil War game of that flavor in my collection. I guess I am a bit lucky that it is Thunder at the Crossroads given that there are many positive reviews of the game out there. I like hearing comments that it is long, but playable. It is also popular enough that there are even how-to videos posted out there. I strongly recommend Gilbert Collins’ review posted on Youtube.
More recently, I have been following Joel Toppen (@pastorJoelT on Twitter)and his replay of the new Compass Games title Battle Hymn Vol. 1: Gettysburg and Pea Ridge. This one looks interesting enough I may just have to order it!
I aslo note that Worthington Publishing announced a new Kickstarter coming soon for new Hold the Line: American Civil War.
I like the Hold the Line system, and this one looks interesting. I guess my getting it will depend upon the price point. Worthington is going to be working a bit uphill here since I have an inherent distrust of Kickstarter.
So although I missed out on game night, our family trip to Gettysburg helped all the family learn much more about a vital period of American history. In the long run, we will get more American Civil War games to the table.
Featured image: Pickett’s Charge Cyclorama courtesy NPS.gov.
Often times, wargamers get caught up in the material of war. Comparisons of which tank or airplane or ship is better dominate the hobby. Wargames that are more simulationist reinforce this condition. The impact of war on the human condition is overlooked or even outright ignored. In the RockyMountainNavy weekly game night, the impact of morale was brought front and center and forced all of us to think about it deeply. To my surprise, the lesson came from the Panzer series from GMT Games; a game that I consider detail-oriented and a good game for comparing tanks. When the game was finished, the lessons learned had little to do with which tank was better and everything to do with the role of morale in combat.
The Youngest RMN Boy is getting into the machines of war. After diving deep into the aircraft of World War II and battleships of World War I he has turned his attention to armored vehicles of World War II. Last week, I introduced Panzer from GMT Games to the boys. This week he hounded me for a bigger, better battle.
Youngest RMN Boy recently purchased a copy of Osprey Publishing’s M26/M46 Pershing Tank 1943-53 at a used book store. He read with fascination the accounts of battle between Pershings and German tanks at the end of World War II. After playing Panzer he wanted to see for himself how the match-up could of gone. I created a home brew scenario where a German Elite platoon of 4x Tiger II tanks, supported by a Jadgtiger tank destroyer, had a meeting engagement with a US Veteran platoon of 5x M26 Pershing supported by a platoon of 3x M36 Jackson tank destroyers with a single ‘Easy 8’ Sherman. Although the Germans were outnumbered almost 2:1, their better morale and training actually gave them a slight edge in scenario points.
In order to expedite the game, I once again played as umpire. Youngest RMN took the Germans while Middle RMN led the Americans. Both boys are still learning tactics, so I was not surprised they both split their forces on set up. Once the shooting started, something very incredible happened.
In Panzer, the experience/morale level of the unit impacts several game mechanics. On Initiative Rolls, units that are Elite gain a +40 while Veterans gain only +20. The level also determines Command Range – the distance units can be apart and still share a common order – with Elite having a 2-hex range and Veteran only 1-hex. In AP Fire, the superior training of Elite units gains a greater positive shift in combat (translating to better chance of hit) as compared to Veteran units. Taken together, Youngest RMN Boys’s Elite Panzers were not only superior in firepower and protection, but with their better training should have gained the initiative (control of the battle) more often. The American tanks had the advantage of numbers and mobility (both in terms of raw speed as well as turret slew rates).
The battle actually devolved into two separate skirmishes. In the north, two Tiger II faced off against the 5x Pershings. In the south, two Tiger II and the Jagdtiger took on the 3x M36 and Easy 8.
First blood was drawn in the north where the Tiger II’s firing at ranges between 1600-2000m “brewed up” two M26’s. Even using better ammunition, the M26s were impotent against the German armor protection.
Another game mechanic in Panzer where morale/experience is represented is Bail Out. When tanks are hit, even with a non-penetrating/non-damaging shot, the crew must roll for Bail Out. In the case of a non-prentrating/no-damage AP hit, the crew will Bail Out on a percentile die roll of 10 or less. Elite units gain a +5 modifier, literally meaning there is only a 5% chance of an Elite unit bailing out.
At the end of the scenario, four M26 Pershings were knocked out along with two M36’s. The Jagdtiger and a single Tiger II were immobilized by Track Damage. But the most astounding result was that in three of the the five German tanks the crew bailed out from non-penetrating/non-damaging hits. Statistically speaking, this was an astounding outcome.
Youngest RMN Boy was greatly disappointed. He was even a bit angry at his brother. The Youngest RMN Boy plays other wargames where morale is important, like Command And Colors Tricorne: The American Revolution (Compass Games, 2017) with Routing units or Academy Games’s Birth of America-series with the Flee combat result. Even his favorite World War II tactical combat game, Conflict of Heroes: Awakening the Bear (Academy Games) has morale in there, though it is more “baked into ratings” than visible in a die roll like Panzer. I think what made him angry was that unlike Militia units in the American Revolution or early-war demoralized Soviet units where he expected the morale failure, he never could imagine that his Elite Panzers could be the same and simply run away.
That is perhaps the greatest lesson of Panzer; the greatest tank with the best guns and armor does not always translate into battlefield success.
I fear that in this age of push-button warfare and video games that the human factor in combat is ignored or forgotten. This is also why I play games, and wargames, with the RockyMountainNavy Boys. I want them to know that war is not machine versus machine but human. I did not expect GMT Games and their wargame Panzer to be this vehicle of learning, but I am very happy that it is.
Featured image courtesy @RBMStudios on Twitter.
The very first wargame I ever owned was James M. Day’s Panzer published by Yaquinto in 1979. My friends and I played the h*ll out this game, and the companion ’88’ and Armor. Looking back, I am amazed that these were my gateway games into the wargaming hobby. They definitely are not for the faint of heart as the rules are very fiddly. Today I introduced the updated Panzer Second Edition (GMT Games, 2012) to the RockyMountainNavy Boys. I am happy to say the updated Second Edition is a fine game too.
We played the Basic Game version of Scenario 2 The Village: Poland, late 1944. The RMN Boys took the Soviets and entered from the river edge of the map. I was the Germans and entered behind a small series of hills on an adjacent edge.
Given the two Boys, the Soviet force was divided between them. Little RMN took his part of the force (which included three T-34/85 and a SU-85 and SU-100 tank destroyer) and immediately turned to fight the advancing Germans. Meanwhile, the rest of the Soviet force (seven T-34/85’s) dashed for the village. The Germans were able to top the hills and shoot down at the exposed medium tanks and tank destroyers, eliminating all six tanks for a loss of a single Panzer IVH destroyed and a Panther damaged.
The other Soviet force buried themselves in the village but the relentless German drive eventually evicted them. A few more Germans tanks were lost, but the rest of the Soviet force was destroyed.
The Basic Game in Panzer focuses on the Sequence of Play and utilizes a simplified damage resolution system. Most importantly, armor has only two factors, frontal (forward hemisphere) and rear (back hemisphere). In this simple matchup, the frontal armor of the Panther was impervious to all the Soviets guns beyond a range of 4 hexes (400 meters). The Youngest RMN Boy expressed extreme displeasure with this condition – he had read that one way to beat the Panther (or Tiger tanks) was hit it from the side or behind. In the Basic Game this is hard to do because the “frontal” armor covers the forward 180-degree hemisphere – there is just no “side” armor unless you are behind the tank! This led us to a discussion of the Advanced Game with a much more detailed hit location and armor penetration model. Both RMN Boys expressed a desire for a rematch using the Advanced Game rules because the Basic Game just “doesn’t feel right.” Youngest RMN Boy also commented that Panzer helps him understand World of Tanks better where a Panther is Tier 7 but the T-34/85 is a Tier 6.
Overall, I have to rate the RMN Boys first reaction to Panzer (Second Edition) as “guarded interest.” They didn’t dislike the game, but they immediately compared it to Conflict of Heroes: Awakening the Bear (Second Edition, Academy Games, 2012) which they have played often. They agreed with me that CoH: AtB is more a “game” and less a “simulation” whereas the Basic Game of Panzer is too much game in what should be more a simulation (meaning the Advanced Game is the “gamed simulation” Panzer should be).
The RMN Boys want to play Panzer again as they (especially Youngest RMN Boy) want to get into some of the details and experience what they have only read about in Osprey Books and the like. That said, they are also looking forward to the delivery of the new edition of Conflict of Heroes: Storms of Steel! 1943 – Kursk to see how the tank battles version of that series plays out.
Panzer was my gateway game 39 years ago. It is good to see that 39 years later the game still ignites the imagination and promotes learning. The game has stood the test of time well, and I expect it to continue to do so into the future.
This weekend, Terraforming Mars (Stronghold Games, 2017) landed on the table for the RockyMountainNavy Game Night. Surprisingly, we had not played this game since November last year. Even with the long hiatus, we found gameplay to be quick and satisfying.
Elysium takes players almost to the opposite side of Mars’ equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards! [Stronghold Games]
We played a three-player game. For corporations I had Thorgate, Middle RMN Boy Interplanetary Cinematics, and Little RMN Boy took Ecoline. I started out strong, using my corporations power advantage to build power production that I was able to convert to Steel and oxygen using the Steelworks and Ironworks projects. As such, I was able to build a moderate lead in the Terraform Rating (TR). Meanwhile, Interplanetary Cinematics built a few cities, and Ecoline focused on greenery.
The game session played fast as we all rapidly developed our game engines and pushed the Global Parameters (Oxygen, Temperature, and Oceans) ahead quickly. We probably pushed ahead too fast, because we ended in Generation 11. While conducting the final scoring, I became painfully aware that I had no cities and no greenery tiles laid. As a result, my moderate lead quickly disappeared and I came in a very distant second place.
Overall, this is the fifth time we played Terraforming Mars since I acquired the game in September 2017. Playing time is advertised at 120 minutes but all of our previous games played at 150-180 minutes. This time was different with game time coming in at almost exactly 120 minutes. That is, 120 minutes to set up, play, and pack away the game! The quick play did not mean the play experience was less satisfying; on the contrary, the shorter playtime made for a more intense game. It is also amazing that after five plays this the first time I can remember that we actually made it through the Project Card deck and had to reshuffle. Little RMN repeatedly exclaimed, “I haven’t ever seen this card before!”
If I remember correctly, some time ago I was listening to the Ludology podcast with designer Geoff Englestein and he mentioned that he was happy if someone played his game five times. I too am surprised that since my boardgame renaissance started in late 2017 that Terraforming Mars has entered into my BGG Five and Dimes category (i.e. games played at least five or ten times). Putting aside children’s games, fillers, and other “lite” games, Terraforming Mars joins Conflict of Heroes: Awakening the Bear and The Expanse Board Game as “fives” in that time. Given the excellent game play and enjoyment of Terraforming Mars, I feel confident in saying it will reach Dime status before too long.