cropped-fullsizeoutput_6cd.jpegRetired Navy wargamer/family gamer/pen & paper roleplaying gamer originally from the Rocky Mountain area.  This blog is a collection of ramblings on naval stuff, space, games, and family. Well, mostly games.

The opinions and views expressed in this blog are those of the author alone and are presented in a personal capacity. They do not necessarily represent the views of U.S. Department of Defense, the US Navy, or any other agency or employer.


  1. I found an Imperium box I had hidden away for years. It is the 1990 edition. Never played it. Read through the rules (took awhile) a few days ago. And thought I could play it. Was difficult to find where to start in the rules again, and where to go from there.

    I’m going to re-write the rules so it fits on one or two pages with step by step game movement during a player’s turn.

    Anyway, I want to fix some typos also. Did you give tankers a cost of 1 or 2 during your games? The rules say 1, the chart says 2.

    • I split the difference:
      For the Imperials I charge 1 RP – after all the Imperials probably already have ships they can convert to tankers on hand. For the Terrans I charge 2 RP since I figure the Terrans have less shipbuilding capacity and to dedicate tonnage to tankers has a real impact on the fighting fleet.

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