I have very few Vietnam-topic wargames in my collection. As sorted by BoardGameGeek, the three wargames beside Silver Bayonet that I own are Firepower (Avalon Hill Games, 1984), The Speed of Heat (Clash of Arms Games, 1992), and Downtown: The Air War Over Hanoi, 1965-1972 (GMT Games, 2004). Nor do I have many operational-level ground combat games having focused more on the tactical or strategic level of war, and then mostly on naval/maritime or air campaigns. Thus, Silver Bayonet occupies a rare part of my collection.
When I first started wargaming in 1979, the Vietnam War was still fresh in the public’s memory. That memory was also a bit raw given how divided the country was over the war. Thus, I encountered very few wargames on the topic; the only one I remember playing was Operation Pegasus (Task Force Games, 1980**). Even come the 1990s there still were few games making the first edition of Silver Bayonet published in 1990 special even then.
In 2015, when designer Gene Billingsley went to update Silver Bayonet, he wrote in the Inside GMT Blog:
A recommended book. The “We Were Soldiers Once and Young” book came out in late 1992, and the movie a decade later, and Americans began to learn about the bitter struggle of Hal Moore’s troopers in the shadow of the Chu Pong at LZ X-Ray. But even now, little has been written on the broader campaign in October and November of 1965, a campaign that stopped, attritted, and later routed a tough North Vietnamese Division poised to overrun the Special Forces camps and meager fortifications around Pleiku in just over a month of campaigning. Considering that airmobility was mostly “an idea” at that point, and that the unblooded 1st Cavalry troopers that implemented new strategies and tactics were about as familiar with the area of operations as they were the face of the moon, what they achieved was quite remarkable. And, of course, terribly costly. To this day, I know of no better book – if you want to read up on this campaign – that dissects the entire campaign, than J.D. Coleman’s “Pleiku,” a book that was my primary source for constructing the game’s scenarios way back in 1990. To be sure, we have more information today, and some of that will make its way into the updated edition of the game, but this book remains a tremendous resource, written by a gifted writer, with enough precise detail that it almost reads like an after action report (though much more interesting.) If you’re interested in the topic, read (or re-read) this book.
Having both read the book and watched the movie, the game Silver Bayonet is extremely evocative of the topic. This is GMT Games at its finest; a respectful treatment of the subject with little oh-rah and a very fair representation of the capabilities and motivations of both combatants.
Featured image courtesy GMT Games.