Every year, the US Department of Defense must prepare a report to Congress titled “Annual Report on Military and Security Developments Involving the People’s Republic of China,”
The report shall address the current and probable future course of military-technological development of the People’s Liberation Army and the tenets and probable development of Chinese security strategy and military strategy, and of the military organizations and operational concepts supporting such development over the next 20 years. The report shall also address United States-China engagement and cooperation on security matters during the period covered by the report, including through United States-China military-to-military contacts, and the United States strategy for such engagement and cooperation in the future.
The 2018 China Military Power Report was released this past week. I decided to read-through the report while having my copy of designer John Gorkowski’s South China Sea: Modern Naval Conflict in the South Pacific (Compass Games, 2017) nearby.
Making a modern wargame is difficult as so much changes so rapidly. The hardest part may be the military hardware since games are based on open sources and not privy to the latest classified assessments. Wargames may rapidly become OBE and not of relevancy (and interest).
South China Sea does not suffer from this problem, at least yet. This may be because SCS actually is two games, one political and one military.
As I read the 2018 China Military Power Report, I found myself flipping through the Political Cards in SCS. I found many cards directly related to events in the Report. Previously, I stated that I found the Political Turn in SCS not necessarily to my liking. After looking at the Report and comparing it to the SCS Political Cards I now see that the game actually does a very good job at capturing the political factors around the issue. Indeed, if one really wants to understand why a fight may happen in the South China Sea, one really needs to play the Political Turns in SCS and not just focus on the military.
That is not to say the military is not important. The Report also lays out the high-level factors related to combat in the South China Sea. The Report makes it clear that China is on a ship-building spree; a spree that may not be fully captured in SCS. While one can argue about the order of battle in the game, the underlying truth is that the game system accounts for the growth of the PLAN. More importantly to wargamers, the underlying combat mechanics of the Military Turn in SCS, that of detection and strike, remains a useful model of modern naval conflict.
Reading the 2018 China Military Report has convinced me I need to get South China Sea to the table a few more times. Most importantly, I need to give the Political Turns more attention. I am also now even more anxious to see how Harold Buchanan’s Flashpoint: South China Sea currently in the GMT Games P500 (Not There Yet) looks at the same subject.