After being on a post school-year trip, the oldest RockyMountainNavy Boy is back home. Given his love of history, and especially Ancient history, the other RMN Boys insisted that Enemies of Rome (Worthington Publishing, 2017) land on the table for game night. This was the first four-player game we have played.
Prior to tonight’s game I had very mixed reactions to Enemies of Rome. I “like” the game, but it had issues (especially scoring and victory conditions) that I was uncomfortable with. This four-player game was much more enjoyable. Here are some reactions/thoughts after play:
- Movement – I discovered through the BGG forums that we were doing movement wrong. Made the changes this game and it really changed the dynamics of the board. With the right movement rules the board was more wide-open with Legions and Enemies of Rome moving about in a more frantic (?) manner. FUN!
- More Players – Having a fourth Proconsul (player) on the board, and one less starting Enemies of Rome, made a huge difference. The hordes are dangerous but also “manageable.” I think the real sweet-spot player count is 4-5, not our usual 3-player.
- Glory Points – Enemies of Rome still suffers a bit of an identity crisis; it looks like an Area Control game but winning has little to do with territory control. Glory Points are won in battles the player initiates. Whoever has the most Glory Points wins. The player with the most territories gets a +3 Glory Point bonus. For the Oldest RMN Boy in his first play the victory conditions were opaque to him; he was worried about taking – and protecting – territory and as a result he played a very defensive, even timid, game. The other RMN Boys spent a lot of time moving the Enemies of Rome against their older brother and fought few battles themselves. Meanwhile, my strategy was to win at least one battle every other turn. At the end of the game I had 14 Glory Points (averaging closer to one Glory Point every three-turns) AND the territory bonus! Even without the bonus I won by 1 Glory Point.
This four-player go at Enemies of Rome has raised the game’s standing in my eyes. I am looking forward to our next 3-player game with the proper movement rules to see that wide-open board again.
Featured image courtesy Worthington Publishing.