When #TerraformingMars, you gotta remember to Terraform….

This weekend, Terraforming Mars (Stronghold Games, 2017) landed on the table for the RockyMountainNavy Game Night. Surprisingly, we had not played this game since November last year. Even with the long hiatus, we found gameplay to be quick and satisfying.

In January, I was able to pick up the expansion, Terraforming Mars: Hellas & Elysium from CoolStuffInc.com for a bargain. Tonight, we played on the Elysium map:

Elysium takes players almost to the opposite side of Mars’ equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards! [Stronghold Games]

We played a three-player game. For corporations I had Thorgate, Middle RMN Boy Interplanetary Cinematics, and Little RMN Boy took Ecoline. I started out strong, using my corporations power advantage to build power production that I was able to convert to Steel and oxygen using the Steelworks and Ironworks projects. As such, I was able to build a moderate lead in the Terraform Rating (TR). Meanwhile, Interplanetary Cinematics built a few cities, and Ecoline focused on greenery.

The game session played fast as we all rapidly developed our game engines and pushed the Global Parameters (Oxygen, Temperature, and Oceans) ahead quickly. We probably pushed ahead too fast, because we ended in Generation 11. While conducting the final scoring, I became painfully aware that I had no cities and no greenery tiles laid. As a result, my moderate lead quickly disappeared and I came in a very distant second place.

Overall, this is the fifth time we played Terraforming Mars since I acquired the game in September 2017. Playing time is advertised at 120 minutes but all of our previous games played at 150-180 minutes. This time was different with game time coming in at almost exactly 120 minutes. That is, 120 minutes to set up, play, and pack away the game! The quick play did not mean the play experience was less satisfying; on the contrary, the shorter playtime made for a more intense game. It is also amazing that after five plays this the first time I can remember that we actually made it through the Project Card deck and had to reshuffle. Little RMN repeatedly exclaimed, “I haven’t ever seen this card before!”

If I remember correctly, some time ago I was listening to the Ludology podcast with designer Geoff Englestein and he mentioned that he was happy if someone played his game five times. I too am surprised that since my boardgame renaissance started in late 2017 that Terraforming Mars has entered into my BGG Five and Dimes category (i.e. games played at least five or ten times). Putting aside children’s games, fillers, and other “lite” games, Terraforming Mars joins Conflict of Heroes: Awakening the Bear and The Expanse Board Game as “fives” in that time. Given the excellent game play and enjoyment of Terraforming Mars, I feel confident in saying it will reach Dime status before too long.

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