#Buttkicking in #ConflictofHeroesAwakeningtheBear @Academy_Games

I have created a monster. Well, two monsters actually.

We played Conflict of Heroes: Awakening the Bear! (second edition) for the RockyMountainNavy Game Night. Used Firefight Generator to make the scenario. The RMN Boys took the Germans with myself as the Soviets (again). It really was a near-hopeless battle as the Germans started out with a control hex that they occupied/protected with forces deployed to the board at game start. The Soviets may have had a chance but the Boys played Expanded Battlefield and added a second board, making it necessary for the Soviet player to have to quickly cross lots of ground to get to the control hex. I was ready to play Partisans and get some forces behind the German lines but the Boys played a card that stole my Partisans and allowed them to use it themselves.

Not all was lost at first. I had Divisional Artillery as part of my forces and was looking for this to be a great equalizer. The Expanded Battlefield added a board with a nice hill that the Soviets were going to place anti-tank guns on. Unfortunately, they first had to eject a pre-deployed German anti-tank gun that started the battle there. Good job for the divisional artillery, right?

What Divisional Artillery has in firepower it lacks in flexibility. The artillery pre-plots at the beginning of a Firefight Round and impacts in the next round. This forced the Soviet player to avoid the gun the first round and delayed the deployment of the guns. By the time the gun was destroyed the waiting Soviet weapons were attacked by German “Partisans” and further delayed. Adding to these issues is the lack of flexibility of Soviet tanks, some of which are ponderous and don’t get the Tracked Bonus movement making them advance much slower than their German counterparts. Then there is the slower rate of fire issues where Soviet tanks often get only one shot versus two (or three) German chances to fire. The results were ugly.

IMG_0234
This is getting your butt kicked…those are all dead units!

Although I was soundly thrashed by the RockyMountainNavy Boys the game was very fun. There was much trash-talk at the table from the Boys but they really earned that right through great planning and tactical execution.

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