#Wargame AAR – Panzer Grenadier Vol 1 Scenario 1: Bogdanovo (Jan 8, 1942)

battle-of-moscow-ww2-1941-russian-soviet-soldiers_e
Soviet Infantry (historyimages.blogspot.com)

From the scenario setup:

ARMY GROUP CENTER, 8 January 1942: After the failure of the Führer Escort Battalion to take the village of Bogdanovo, the 6th Panzer Division took over the task.

This is a single-board scenario with a relatively low counter density. Pretty good for learning (or relearning) the Panzer Grenadier (PG) system. The scenario portrays 4 hours (16 turns) starting at the 0800 Day turn.

The Germans start on the east edge. The approach to the town of Bogdanovo is dominated by a hill about a third of the way to the town edge. The Germans decided to send the majority of their force north of the small hill with only a small force swinging around the south. The mortars set up on the hill, and a truck-mounted reaction force waited – out of sight – behind the hills ready to race and exploit any successful entry not the town.

The Soviets dug entrenchments both north and south of the town and placed their 45mm Anti-tank (AT) guns roughly evenly across the front. The mortars deployed just behind the city and the full-strength infantry strung out between the guns with reduced units deeper in the town ready to move as reinforcements.

The German north advance was led by the Panzers with infantry close behind. Right away, the tanks were engaged by the AT guns but with little effect. The tanks spent the first hour cautiously approaching the town and trying to blast out the defenders at the town edge. The defenders, taking advantage of entrenchments, digging in, and the defensive bonus of being in the town, proved stubborn and unmoving.

To the south, the small German infantry force pushed ahead the best they could, but an into a crossfire between entrenched Soviet units and others dug in at the town edge. This small force, led by a fairly competent Lieutenant, proved fragile with several units being disrupted, demoralized, and even fleeing. The Lieutenant himself failed a morale check and was not able to rally his troops in a timely manner.

As the second hour of the attack began (Turn 5), and with the southern advance bogging down, the northern group changed tactics. The Panzers fearlessly charged into the city without infantry support, getting into pitched assault battles with dug-in and entrenched infantry. Fortunately for the tankers, the infantry was able to quickly join the fight and the Soviets were pushed back into the town.

The later morning proved to be a real slog, with lots of close-quarters combat within the town. The Soviets fought stubbornly, but the Germans kept pushing them back.

At the end of the 16 turns, the Soviets were greatly reduced but there was still a lone unit in Bogdanovo. This lone reduced sub-mashing gun platoon was enough to give the Soviets victory. But even if the SMG platoon had been eliminated, the blood 6th Panzer had paid was enough to cost them the victory (losing more than 7 steps of units).

Observations

Leaders: The Germans needed all six of their leaders to keep the advance going. The Soviets were a bit luckier; being on the defensive and being pushed back into a collapsing pocket actually simplified their command and control issues. In the past, I had often looked at the PG command rules as needless chrome, but these days I have a much greater appreciation – and respect – for what they try to simulate. What I had forgotten was the great impact of morale in PG. Units die, but units are disrupted or demoralized a whole lot more.

Anti-Tank: It is very hard for units without AT guns to have any effect on armor. In PG, armor units are immune to Direct Fire. Indeed, armor can only be attacked by a unit with an Anti-Tank Fire value of when in Assault combat [i.e. close assault – same hex]. In this scenario, the only Soviets units with an Anti-Tank Fire value were three 45mm AT guns.

Markers: I like that markers are used as an easy way to denote unit status, but as the battle starts going the stacks can get very high with units individually tracking their morale status as well as Moved/Fired.

Self Criticism: By the time the German reinforcements came up, precious time had been lost. If the force had been committed to the north they could of assisted in forcing the entry to the town. Doing so may have destroyed Soviet units before they could retreat into the city and avoided the slow grind of close assaults. Committing them early to the southern assault may have allowed a second entry on this town edge. Doing so may have forced the Soviets to defend two axis of advance, with doubtful success in doing so.

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