#Mindjammer RPG – Winning My Heart and Mind

I have been playing around with Mindjammer – The Roleplaying Game for a few months now. Mechanics-wise I am fairly comfortable with it given it is based on the FATE Core engine. However, setting-wise, I have a few problems.

First off, I am not a big fan of transhumanism sci-fi adventure in my RPG’s. Maybe I am a bit too old-fashioned and love my classic space pulp and space opera a bit too much. That’s what I get for growing up with the Classic Traveller RPG! That said, I do like my Battlestar Galactica RPG….

In my first few readings of the Mindjammer setting, I was put off by the Commonality. In the core rulebook the Commonality comes across as a unified, monolithic polity with common agenda and goals. The primary goal seems to be to reintegrate rediscovered worlds regardless of if they want to or not. This made mw think that my Mindjammer characters were going to always be the outsiders because I fancy myself more of a Browncoat than an Alliance “purple belly.”

I was very happy when I read the first Mindjammer adventure, Hearts and Minds. Besides being a great adventure that helps one understand the game better, it also introduces factions  of the Commonality (see p. 35-37). All told there are six factions mentioned, with two major ones defined as either a Major Organisation or a Supporting Organisation. After reading this part of the adventure I am much more comfortable with the setting. Yes, I understand that I could of done this on my own (after all, its MY game) but I appreciate when a setting is flexible enough to accommodate my style or trope of play.

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