DrivethruRPG is having a SciFi sale this month. Picked up several of Gypsy Knight Games Clement Sector Alternate Traveller Universe (ATU) setting books. The Clement Sector sourcebook details the basic of the setting. The Hub Federation sourcebook, along with Hub Federation Navy and Hub Federation Ground Forces provide the background of the one political polity in the sector. I also picked up the Anderson & Felix Guide to Naval Architecture which is a rules compilation book that collates the ship construction rules in a streamlined fashion and includes the ATU rules tweaks for this setting.
Overall I like the setting; the Zimm Drive limits movement to Jump-2 and forces a small-ship setting. I like that Gypsy Knights has left a lot of the sector unsettled and open for adventure. The background in the books does get a bit repetitive but I have to remember that each does have to stand on its own too. In some ways I like Ground Forces best because it has a bit of flavor text that help the reader get the feel of the setting. I do wish the authors could settle on a writing voice; sometimes it sounds like the author is “in setting” followed by a line that states the reader should consult another rulebook.
Definite buy…when on sale.
Washington Dulles Airport just set a new snowfall record for February 21. The old record of 2.7″ was bested by a whopping 8.8″. Spent part of the day updating my latest tablet with game files. Although I still really love holding physical game books in my hands the economic realities are driving me to the digital domain.
Need to get back into a rhythm for blogging. Not too many new wargames but many new family games and RPGs.
New purchases include Fantasy Flight Games Imperial Assault, Alderac’s Trains, and Letters to Santa. All need to be reviewed.
For RPGs still need to comment on Traveller 5, Firefly, Fate Core, Fate Accelerated, and Atomic Robo.
Have also been busy with models. Need to do more there too!
Reading the Firefly RPG. No index? Works fine for a digital copy (can use search function) but what about deadtree?
I Have a Column at Castalia House Now…. Courtesy Jeffro’s Space Gaming Blog.
ATTACK SQUADRON: ROSWELL from Zozer Games uses the Mongoose Traveller RPG engine to power a campaign set in the early-mid 1950s where the characters are part of a top secret USAF project to investigate UFOs. As the game says, think X-Files meets X-COM! Being a former Navy guy, I cannot let the Chair Force steal the spotlight, so I worked on the Navy counterpart to “Project Pounce.” Of course, I had to find a very exotic plane to use; one that “officially” had a limited history but “secretly” makes for an interesting vehicle to fight against the alien invaders. What better Navy airplane than the Convair F2Y Sea Dart, the jet plane on hydro skis?
TOP SECRET- MAJESTIC 12 ONLY – While the USAF had “Project Pounce” the US Navy also had their own UFO defense plan. It called for stationing several submarines around the globe to always be in position to respond to an invading saucer. In 1952 the US Navy has started a crash-program which will use the 95% complete Japanese I-404 aircraft carrier submarine carrying the Convair F2Y Sea Dart. Later submarines will be secretly converted along with REGULUS guided missile boats. There are even plans to build a nuclear-powered boat in the far future under the codename “SkyDiver.”
Click here for the Mongoose Traveller, Attack Squadron: Roswell vehicle sheet. ASR_Convair_F2Y_Sea_Dart.
For good background on the Sea Dart see this article at defensemedianetwork.
Got the boys to play Castle Combat this weekend as part of TableTop Day. A few weeks back I was in the local Game Parlor in Chantilly VA and found this locally manufactured game. Castle Combat is a variation of the simple card game War that uses a fantasy theme to add special powers.
Game Parlor had a nice in-case display but I have to admit a bit of some doubt when I picked up the business-size envelope with the game inside. I needn’t have worried; the components are basic but good. The cards in particular are especially nicely illustrated and help with the theme of the game.
This game is great for middle- and upper-elementary school age kids since the players must be able to read the special abilities on the cards. Math is simple addition/subtraction. Play is relatively fast; the boys played two games back-to-back while trading sides each game.
I bought the game to support the local economy (both the FLGS and the local school teacher manufacturer). The boys like the game enough we will be investing in expansion packs soon!