Jamie Bond, Religious Explorer
STR-6 DEX-7 END-8 INT-9 EDU-14 SOC-6; Real Age – 30 (Apparent Age – 20)
Skills: Athletics (Youth Sports) -0; Astrogation -0; Science (History) -1; Sensors -1; Social Science (Philosophy) -1; Social Science (Planetology) -3; Space Science (Xenology) -1; Survival (Wilderness) -0; Medic -0; Pilot (Flyer) -1; Vacc Suit -2; Zero-G -0 ;
Social Status: Must spend at least 1,500 Hub Credits (HC) per month to maintain Social level (see Career Companion, p. 17).
Bank Balance: 30,000 HC
Born Thorpe (Sequoyah 0708); Languages: English; French
In his early youth years was active in local sports, but in later youth years became heavily involved in the CHURCH OF ENGLAND. During his early teen years, his parents were able to land a good job with the church that lifted them into the lower-middle class. However, in Jamie’s later teen years he was struck by a muscular-disorder and suffered a great loss of his athletic abilities (original STR 9).
In college, Jamie excelled in Planetology Studies and graduated with Honors. As successful as he was, he failed to get into Graduate School.
Jamie joined the Explorer Corps and participated in off-planet expeditions into the DADE SECTOR. In his first term he was promoted to ENSIGN (Rank 1). His Commanding Officer favored him and put in more than a few good words to try and get Jamie promoted (Gain Ally). However, in his second term, Jamie suffered an accident during a spacewalk and was cast loose from his ship. Though he was eventually rescued, Jamie had to leave the Explorer Corps as he had developed a great fear of space.
Jamie returned to Thorpe and is once again became active in the Church. Recently, Jamie was approached by a group of concerned clergy that are worried at the rise of Caxtonism. They asked Jamie to join an expedition to CXE-807 to discover why the “starter orbital colony” placed there failed in 2340. There are many who believe that the disappearance of the colony at CXE-807 is connected with Sarawak’s (Dade 0707) desire for separation (see The Clement Sector, p. 25). However, the Church believes that Kingston (Hub 0106) has some responsibility for the colony’s failure, and by extension Caxtonism (see The Clement Sector, p. 127 for discussion of Caxtonism).
Putting aside his fear of space for the good of the Church, Jamie has joined the expedition to CXE-807.
Possible Plot Hooks:
Is Kingston and Caxtonism really responsible for the disappearance of the colony?
Why is Bridges Unlimited, manufacturer of the colony at CXE-807, suddenly interested in the expedition?
Character was created using Gypsy Knights Games Career Companion for their Clement Sector setting.
As much as I want to, I usually end up missing Free RPG Day. In the few times I have made it into a FLGS I am already too late for any of the more desirable stuff and, not being a D&D sorta guy, usually walk away empty handed. This year I was pleasantly surprised to see GypsyKnights Games offer a free Mongoose Traveller RPG download thru DriveThruRPG.
Ships of the Clement Sector 1: Kiviat-class Patrol Corvette is an 18-page product that is the first in the Ships of the Clement Sector line supporting GypsyKnights Clement Sector Alternate Traveller Universe (ATU). It features the outstanding artwork of Ian Stead who is my favorite Traveller ship artist. It also starts off with a bit of fiction to help set the mood. In addition to the background and ship form there is the Mongoose-obligatory deck plan that, though inspirational, is once again all-but-useless at the scale printed. There is also one character described.
Pros: ARTWORK! In addition to the cover one gets a color five-view page. The background is very useful for the referee; the fiction passable.
Cons: Deckplans. The character description is given but no references to which product was used to develop it.
Overall a very useful product; darn sight better than the usually poor Mongoose items.
A big THANK YOU to GypsyKnights Games for giving this away for the 2015 Free RPG Day. You have sucked me in and I will be looking for opportunities to get the rest of the Ships of the Clement Sector series!
Aliens have always had a weird place in My Traveller Universe (MTU). In Classic Traveller, most aliens are based on classic sic-fi tropes or stolen whole-cloth from other works. I listened to a recent episode of The Hydian Way (for FFG’s Edge of the Empire/Age of Rebellion RPG) where the topic was the cantina. They pointed out that in Star Wars (Episode 4 if you must) the cantina is really the only scene with aliens. The rest of the movie is very human-centric. Given I was playing Traveller at the same time as Star Wars, I think that subconsciously affected MTU. Surprisingly, this does not affect my boys who grew up with Ewoks and Jawas and Hutts and other Star Wars aliens who they see populating their Star Wars Universe as much as humans do.
As I have aged, I have come to see the dramatic value of aliens in MTU, and have occasionally tried to work them into my campaigns. With that thought in mind, I recently purchased Flynn’s Guide to Alien Creation for Mongoose Traveller. This short (34 page) pdf started with Universal World Profile and then uses directed 2d6 tables. In many ways, its not far off from the animal encounter builder in Classic Traveller. The result is a race that, though fairly well described, still have enough “unknown” that a referee can modify or embellish for a campaign.
Now, since the tables are random, the results one get may be a bit too random for some. In that case I can see using the table as a “directed builder” to capture all (or the most important) qualities to describe a new race.
Flynn’s Guide to Alien Creation is a good investment. The examples in the book can get a bit too repetitive (every step adds the one new quality while restating ALL the previous ones. As simple as it seems, this book is an invaluable addition to my Traveller library and will be getting much use preparing for the table.
Image courtesy RPGGeek
The world’s favorite naughty boy, North Korea’s Kim Jong Un, showed off a some new naval toys this weekend. He watched a firepower demonstration where a “new” antiship cruise missile, which some in the press call the “KN-01″, was launched. The missile looks to be a near-copy of conventional Russian designs. If one looks close, you can see a radar reflector set up on the target (gotta make sure you get a hit for the big guy or you’ll end up a dead guy yourself).
Picked up the Memoir ’44 :Pacific Theater expansion pack this weekend for the boys. This is actually a good buy since it uses the American army and maps found in the base game. If you get other theater expansions you must also buy the map pack.
Wake Island was the first scenario played. Boys like it. They also like the special command rules which reflect the Samurai spirit and doctrine as well as the Gung-ho Marine attitude.
So far, Memoir ’44 is staying on the top of the must-play list for the summer. I think its going to be sooner-than-later when the other theater packs and maps arrive in the RockyMountainNavy household. This is not a bad thing; on the contrary the game is inspiring learning and study for the summer! (Image courtesy Days of Wonder)
Still working my way through it. At 759 pages its not light reading. These are my very early impressions:
- Much better organized
- An index!
- Combat rules cleaned up
- Lots of other errata incorporated
Most important is the organization. The original version was very hard to follow with tables being thrown in at seemingly random spots.
Will be working on trying out the chargen and combat systems, then onto the various Makers to see how they work out.
T5 remains more of a gamemaster/referee toolkit than a game playable as written. That said, I have already seen enough goodness that parts can be ported over or applied to either of my versions of the Outer Veil or Clement Sector settings.
Plugged in some Clement Sector, Hub Federation Universal World Profile (UWP) stats to see what one gets. For determining budget you take the planetary population times a “flat tax” and modify it by a “tax rate” that varies depending on times of Peace, Tension, or War. Population and Tech Level also determine naval shipyard capacity.
My initial analysis looks like the “flat tax” rate is too high. Hub would have a budget of over 4,000,000 MCr. and could build the equivalent of over 4,000 frigate-equivalents PER YEAR.
It becomes immediately apparent that these numbers are not in keeping with the “small-ship” setting of The Clement Sector. The Zimm drives limits starships to no larger than 5,000 tons. The setting documents also imply that the largest spacecraft being built in The Clement Sector is 20,000 tons.
Perhaps cut the “tax rate” by a factor of 100?