We visited the awesome Piper Hobby last weekend. Little I had saved some money and wanted to buy a model. Still a bit of a beginner he looked for a snap together kit.
Fortunately, we found the excellent Pegasus Hobbies Spitfire IA kit. This snap together kit is easy to build but has great detail and clean parts making it a very sharp looking model. We did a simple paint job taking advantage of the existing desert tan mold.
Now officially interested in WWII aviation, we watched the classic Battle of Britain on Netflix that night. Now he wants a Me-109 to dogfight over his bed!
Good article here on the use of RPGs with higher-functioning autistic children.
Cooker, the Human Bounty Hunter Gadgeteer and Gunner, the Rodian Bounty Hunter Assassin who both work for Jabba the Hutt got a simple assignment. Take a datachip from Mos Eisley to Mos Shuuta and deliver it to Ying. Such a simple, low-level job they don’t even get a vehicle but have to take a sandskimmer bus.
After an hour with little air conditioning and no water (+1 Strain) Cooker noticed a sand plume approaching. The bus tried to flee but was easily overtaken. As it got closer it looked like Sand People and they did not appear friendly! Gunner tried taking them out but failed. Cooker on the other hand shot out the engine and the bus was able to flee.
The first encounter was supposed to end up in a close-quarters battle but Little I rolled a Triumph and ended the battle early.
Arriving in Mos Shuuta both our heros went to the Cantina. After a few awkward initial encounters they find Ying and exchange datachips (they deliver their datachip and get one in return). As Ying leaves he is followed by a drunk Sandperson.
These casual encounters forced Little I and T to study their characters a bit more, learn how to assemble a dice pool, and role-play a bit instead of just saying what they want to do.
Following Ying, they turn the corner just in time to see Ying get jumped on the bridge to Shantytown by a group of eight toughs. Though they try to aid Ying, he gets rolled and two toughs make off with the datachip.
Both characters make good use of Talents such as Quick Draw and Intimidation. Cooker scores a Triumph with his Brass Knuckles when the fight gets up close and personal. Though the toughs get away with the datachip, the heroes learn Ying was jumped by the Maura Swoop Gang.
Gunner tries to Track the get away but loses the trail. The heroes then look at the datachip they have. On it is 500 credits and an encrypted message. Gunner takes his time and slices the simple message which is from Teemo to Jabba; in two days time the Maura Gang will try to “kill him.” Gunner successfully unslices the message and cover his tracks. The heroes return to Jabba’s palace and deliver the datachip. They are awarded the 500 credits.
In the post-session we used a 5W approach to frame what they know:
- Who: The Maura Swoop Gang
- What: Is going to try to “kill” Jabba
- When: In two days
- Where: From the south? (based on trend analysis of gang activity; search of interlinks with several advantage)
- Why: ???
Each PC gets 5 XP. Both decide to save it up for future use. Both Little I and T are looking forward to the next session. Both need to participate a bit more in creating the narrative and roleplay their characters more (perform, not explain I tell them).
At dinner tonight, the boys announced that they had taken it upon themselves to look through the Edge of the Empire Core Rulebook. They had focused on the Gear chapter as they are trying to outfit themselves better.
I pointed out to them that they had made good use of their Skullduggery skill. The other night when we were generating the characters, Little I (4th Grade) asked what Skullduggery is; I guess he paid attention!
After a very successful and entertaining Edge of the Empire (EotE) Beginner Game, both Little I and T rolled up characters today. EotE uses a point-buy system which was easy for the boys to grasp when it came to buying characteristics, skills, talents, and gear. More difficult was the concept of Obligation and Motivation.
Little I created a human Bounty Hunter Gadgeteer; T created a Rodian Bounty Hunter Assassin.
Both ended up rolling Betrayal for their Obligation. This allowed us to come up with the backstory that Zero the Hutt had betrayed both of them and they know are in debt to Jabba the Hutt who has taken them on.
Motivation was also hard for them to immediately grasp but ended up being another key to the backstory. Little I rolled Cause-Non Human Rights which allowed us to create a linkage between his character and T’s Rodian. T rolled Relationship-Extended Family which we plan on using as an asset since both are dirt-poor right now!
I am rather proud of the boys who have already figured out that they are going to need some help. They have hinted that they are acquaintances of Pash from the Beginner Game and would not mind joining up with the team that recently escaped from Teemo the Hutt.
Both are clamoring for an immediate session. I think the first one will be an easy job like a low-level bounty that I can use to help them learn their characters. We didn’t really use Talents in the Beginner Game nor did I really enforce rules like Strain. A simple session which makes them study their character sheet and help understand their characters seems in order.
Sat down today for a first-ever run through of Edge of the Empire Beginners Game with Little I and T. Both took two characters to play. As this was the first time for them playing EotE and for me being a GM for this system it was very much “by the book” for the adventure.
The session took about 2 hours to play. As this was the boys first time I found that as the GM I was describing Advantage and Triumph more than they were. Understandable since they were very unfamiliar with the game mechanics and not used to the narrative approach to gaming. As the session progressed they got better and by the end they were offering up suggestions. The most memorable moment was when Lohrickk the Wookie (played by Little I) used his Vibro-Axe to smash the Stormtrooper Sergeant and scored a Triumph which led to a Thor-like shockwave that knocked the rest of the Stormtrooper squad down.
- Narrative Play: As the boys came up with ideas I rewarded them with bonus or setback die. This encouraged them to think and scheme creatively.
- Destiny Points: Like Bennies in Savage Worlds or Plot Points in Cortex I feel these should be used liberally; as it was I think I was being a bit too generous with bonus die and not giving the players a chance to chose to use Destiny.
Little I insisted that the boys create their own characters and has already dug through the box of Star Wars Miniatures and chosen his figure. He is anxiously awaiting to start his own adventure. Both the boys pulled out Episode IV tonight to get in the right frame of mind for their campaign.